Search Results - "Computer Games"
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Alternate Title: Digital educational games as a strategy to strengthen self-efficacy in seventh-grade students of Lower Secondary Education.
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Source: Sinergia Académica. mar2026, Vol. 9 Issue 3, p371-394. 24p.
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Source: Research & Practice in Technology Enhanced Learning. 2026, Vol. 21, p1-27. 27p.
Subject Terms: *Mathematical ability, *Educational outcomes, *Kindergarten children, *Motivation (Psychology), Educational computer games, Spatial orientation, Spatial ability, Pleasure
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Alternate Title: Attitudes of Karak Education Directorate Teachers Towards the Use of Educational Electronic Games in Teaching.
Authors: باسل مبارك زعل ال1 dr.basil71@gmail.com
Source: Journal of Mu'tah Lil-Buḥūth wad-Dirāsāt: Humanities & Social Sciences Series. 2026, Vol. 41 Issue 1, p99-121. 23p.
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Source: International Journal of Electronics & Telecommunications. 2026, Vol. 72 Issue 1, p1-5. 5p.
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Source: EduMatSains Jurnal Pendidikan Matematika dan Sains. Jan2026, Vol. 10 Issue 3, p162-174. 13p.
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Alternate Title: Öğretmen Adaylarına Oyun Tabanlı Öğrenme Uygulaması Geliştirme Becerilerinin Kazandırılması.
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Source: Cukurova University Faculty of Education Journal / Çukurova Üniversitesi Eğitim Fakültesi Dergisi. ara2025, Vol. 54 Issue 3, p991-1050. 60p.
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Source: NVIDIA Corporation SWOT Analysis. 5/15/2026, p1-7. 7p.
Subject Terms: *High technology industries, *SWOT analysis, Computer games industry
Geographic Terms: Santa Clara (Calif.)
Company/Entity: NVIDIA Corp. 806724555 NVDA
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Authors: et al.
Source: Interactive Learning Environments. Jun2026, Vol. 34 Issue 4, p2129-2148. 20p.
Subjects: Educational computer games, Student engagement, Postsecondary education, Educational technology, Academic achievement, Biology education, Gamification
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Source: Digital Education Review. 2026 (48):188-208.
Peer Reviewed: Y
Page Count: 21
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Authors: et al.
Source: International Journal of Assessment Tools in Education. 2026 13(1):308-329.
Peer Reviewed: Y
Page Count: 22
Descriptors: Psychometrics, Measures (Individuals), College Students, Student Attitudes, Test Construction, Video Games, Computer Games, Athletics, Test Reliability, Construct Validity, Foreign Countries, Universities, Student Characteristics, Males, Females
Geographic Terms: Turkey
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Source: Capcom Co., Ltd. MarketLine Company Profile. 4/22/2026, p1-22. 22p.
Subject Terms: *Computer software industry, Computer games industry
Geographic Terms: Japan
Company/Entity: Capcom Co. Ltd.
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Source: NetDragon Websoft Holdings Ltd. MarketLine Company Profile. 3/26/2026, p1-23. 23p.
Subject Terms: *Mobile games industry, Computer games industry
Geographic Terms: Fuzhou Fu (Fujian Sheng, China)
Company/Entity: NetDragon Websoft Holdings Ltd.
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Source: Electronic Arts Inc. MarketLine Company Profile. 2/12/2026, p1-40. 40p.
Subject Terms: *Computer software industry, Computer games industry
Geographic Terms: United States
Company/Entity: Electronic Arts Inc.
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Alternate Title: MEJORA DE LAS HABILIDADES DEL HABLA PÉRSIA A TRAVÉS DE JUEGOS DIGITALES DE REALIDAD VIRTUAL: UN ENFOQUE BASADO EN LA TEORÍA DE LA ACTIVIDAD PARA ESTUDIANTES DE HABLA ÁRABE IRAQUÍ EN EL CENTRO AZFA DE LA UNIVERSIDAD DE ILAM.
Authors: KARIMIPOUR, AMIR1 amir.karimipour@ferdowsi.um.ac.ir
Source: Lenguas Modernas. 2025, Issue 66, p65-85. 21p.
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Authors: et al.
Source: Proceedings of the European Conference on Games Based Learning. 2025, Vol. 19 Issue 1, p429-437. 9p.
Subject Terms: *Math anxiety, *Educational objectives, *Needs assessment, *Teacher development, Educational computer games, Video game design, Psychological well-being, Participatory design
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Source: English Teaching: Practice and Critique. 2026 25(2):253-267.
Peer Reviewed: Y
Page Count: 15
Descriptors: Computer Games, Handheld Devices, Video Games, Computer Mediated Communication, Interpersonal Relationship, Power Structure, Leadership, Multiple Literacies, War, Ideology, Computer Simulation
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Authors: Alexander Bacalja
Source: English Teaching: Practice and Critique. 2026 25(2):106-122.
Peer Reviewed: Y
Page Count: 17
Descriptors: Digital Literacy, Computer Games, Critical Literacy, Technology Uses in Education, English Instruction, Literacy, Multiple Literacies
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Source: Anatomical Sciences Education. 2026 19(6):822-832.
Peer Reviewed: Y
Page Count: 11
Descriptors: Computer Games, Educational Games, Anatomy, Science Education, Medical Education, Hospitals, Foreign Countries, Design, Medical Students, Student Attitudes, Instructional Effectiveness, Bias, Time Management, Ethics, Laboratory Procedures, Donors, Human Body, Human Dignity, Equal Education, Student Centered Learning, Evidence Based Practice
Geographic Terms: United Kingdom (Leeds)
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Source: Journal of Computer Assisted Learning. 2026 42(3).
Peer Reviewed: Y
Page Count: 23
Descriptors: Bayesian Statistics, Meta Analysis, Game Based Learning, Vocabulary Development, Computer Games, Instructional Effectiveness