Nguyen, T. D., Melcer, E., Canossa, A., Isbister, K., & Seif El-Nasr, M. (2018). Seagull: A bird’s-eye view of the evolution of technical games research. Entertainment Computing, 26, 88. https://doi.org/10.1016/j.entcom.2018.02.002
Chicago Style (17th ed.) CitationNguyen, Truong-Huy D., Edward Melcer, Alessandro Canossa, Katherine Isbister, and Magy Seif El-Nasr. "Seagull: A Bird’s-eye View of the Evolution of Technical Games Research." Entertainment Computing 26 (2018): 88. https://doi.org/10.1016/j.entcom.2018.02.002.
MLA (9th ed.) CitationNguyen, Truong-Huy D., et al. "Seagull: A Bird’s-eye View of the Evolution of Technical Games Research." Entertainment Computing, vol. 26, 2018, p. 88, https://doi.org/10.1016/j.entcom.2018.02.002.
Warning: These citations may not always be 100% accurate.