Stals, S., Baillie, L., Shah, R., Ferguson, J. I., & Maarek, M. (2025). Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics. Computer Standards & Interfaces, 92, N.PAG. https://doi.org/10.1016/j.csi.2024.103924
Chicago Style (17th ed.) CitationStals, Shenando, Lynne Baillie, Ryan Shah, Jamie Iona Ferguson, and Manuel Maarek. "Evaluating and Validating the Serious Slow Game Jam Methodology as a Mechanism for Co-designing Serious Games to Improve Understanding of Cybersecurity for Different Demographics." Computer Standards & Interfaces 92 (2025): N.PAG. https://doi.org/10.1016/j.csi.2024.103924.
MLA (9th ed.) CitationStals, Shenando, et al. "Evaluating and Validating the Serious Slow Game Jam Methodology as a Mechanism for Co-designing Serious Games to Improve Understanding of Cybersecurity for Different Demographics." Computer Standards & Interfaces, vol. 92, 2025, p. N.PAG, https://doi.org/10.1016/j.csi.2024.103924.