Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
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| Title: | Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics. |
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| Authors: | Stals, Shenando1, S.Stals@hw.ac.uk, Baillie, Lynne1, Shah, Ryan1, Ferguson, Jamie Iona2, Maarek, Manuel1 |
| Source: | Computer Standards & Interfaces; Mar2025, Vol. 92, pN.PAG-N.PAG, 1p |
| Database: | Applied Science & Technology Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: aci DbLabel: Applied Science & Technology Source An: 181117173 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=181117173 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1016/j.csi.2024.103924 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 1 StartPage: N.PAG Titles: – TitleFull: Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Stals, Shenando – PersonEntity: Name: NameFull: Baillie, Lynne – PersonEntity: Name: NameFull: Shah, Ryan – PersonEntity: Name: NameFull: Ferguson, Jamie Iona – PersonEntity: Name: NameFull: Maarek, Manuel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Text: Mar2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 09205489 Numbering: – Type: volume Value: 92 Titles: – TitleFull: Computer Standards & Interfaces Type: main |
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