Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.

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Title: Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
Authors: Stals, Shenando1, S.Stals@hw.ac.uk, Baillie, Lynne1, Shah, Ryan1, Ferguson, Jamie Iona2, Maarek, Manuel1
Source: Computer Standards & Interfaces; Mar2025, Vol. 92, pN.PAG-N.PAG, 1p
Database: Applied Science & Technology Source
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Header DbId: aci
DbLabel: Applied Science & Technology Source
An: 181117173
AccessLevel: 2
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
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  Data: Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
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  Data: <searchLink fieldCode="JN" term="%22Computer+Standards+%26+Interfaces%22">Computer Standards & Interfaces</searchLink>; Mar2025, Vol. 92, pN.PAG-N.PAG, 1p
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=181117173
RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1016/j.csi.2024.103924
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      – Code: eng
        Text: English
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      – TitleFull: Evaluating and validating the Serious Slow Game Jam methodology as a mechanism for co-designing serious games to improve understanding of cybersecurity for different demographics.
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              Text: Mar2025
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              Y: 2025
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              Value: 92
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