Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail.
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| Title: | Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail. |
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| Authors: | Milef, N.1, Seyb, D.1, Keeler, T.1, Nguyen‐Phuoc, T.1, Božič, A.1, Kondguli, S.1, Marshall, C.1 |
| Source: | Computer Graphics Forum; May2025, Vol. 44 Issue 2, p1-13, 13p |
| Database: | Applied Science & Technology Source |
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| FullText | Links: – Type: pdflink Text: Availability: 1 |
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| Header | DbId: aci DbLabel: Applied Science & Technology Source An: 186773128 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.70069 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 1 Titles: – TitleFull: Learning Fast 3D Gaussian Splatting Rendering using Continuous Level of Detail. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Milef, N. – PersonEntity: Name: NameFull: Seyb, D. – PersonEntity: Name: NameFull: Keeler, T. – PersonEntity: Name: NameFull: Nguyen‐Phuoc, T. – PersonEntity: Name: NameFull: Božič, A. – PersonEntity: Name: NameFull: Kondguli, S. – PersonEntity: Name: NameFull: Marshall, C. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 44 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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