Han, R., Lee, B. G., Pike, M., Towey, D., Yao, Y., Wang, Y., & Chung, W. (2025). Sproutfit: An immersive seed-planting virtual reality game to enhance patient motivation for performing exercises for the prevention of venous thromboembolism through loss and avoidance gamification. Virtual Reality, 29(3), 1. https://doi.org/10.1007/s10055-025-01220-2
Chicago Style (17th ed.) CitationHan, Renzhi, Boon Giin Lee, Matthew Pike, Dave Towey, Yuan Yao, Yongfu Wang, and Wan-Young Chung. "Sproutfit: An Immersive Seed-planting Virtual Reality Game to Enhance Patient Motivation for Performing Exercises for the Prevention of Venous Thromboembolism Through Loss and Avoidance Gamification." Virtual Reality 29, no. 3 (2025): 1. https://doi.org/10.1007/s10055-025-01220-2.
MLA (9th ed.) CitationHan, Renzhi, et al. "Sproutfit: An Immersive Seed-planting Virtual Reality Game to Enhance Patient Motivation for Performing Exercises for the Prevention of Venous Thromboembolism Through Loss and Avoidance Gamification." Virtual Reality, vol. 29, no. 3, 2025, p. 1, https://doi.org/10.1007/s10055-025-01220-2.