Miguel-Alonso, I., Rodríguez, J. J., Serrano-Mamolar, A., & Bustillo, A. (2025). Identifying users of immersive virtual-reality serious games through machine-learning techniques. Virtual Reality, 29(4), 1. https://doi.org/10.1007/s10055-025-01232-y
Chicago Style (17th ed.) CitationMiguel-Alonso, Ines, Juan J. Rodríguez, Ana Serrano-Mamolar, and Andres Bustillo. "Identifying Users of Immersive Virtual-reality Serious Games Through Machine-learning Techniques." Virtual Reality 29, no. 4 (2025): 1. https://doi.org/10.1007/s10055-025-01232-y.
MLA (9th ed.) CitationMiguel-Alonso, Ines, et al. "Identifying Users of Immersive Virtual-reality Serious Games Through Machine-learning Techniques." Virtual Reality, vol. 29, no. 4, 2025, p. 1, https://doi.org/10.1007/s10055-025-01232-y.