Gursesli, M. C., Chen, S., Dewantoro, M. F., You, X., Anbar, E., Taveekitworachai, P., . . . Thawonmas, R. (2026). The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games. International Journal of Human-Computer Interaction, 42(4), 2489. https://doi.org/10.1080/10447318.2025.2528993
Chicago Style (17th ed.) CitationGursesli, Mustafa Can, et al. "The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games." International Journal of Human-Computer Interaction 42, no. 4 (2026): 2489. https://doi.org/10.1080/10447318.2025.2528993.
MLA (9th ed.) CitationGursesli, Mustafa Can, et al. "The Role of Large Language Model-Generated Stories in the Narrative Experience of Serious Visual Novel Games." International Journal of Human-Computer Interaction, vol. 42, no. 4, 2026, p. 2489, https://doi.org/10.1080/10447318.2025.2528993.