Hughes-Roberts, T., Brown, D., Burton, A., Shopland, N., Tinney, J., & Boulton, H. (2026). Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching. Technology, Knowledge & Learning, 31(1), 193. https://doi.org/10.1007/s10758-023-09654-w
Chicago Style (17th ed.) CitationHughes-Roberts, Thomas, David Brown, Andrew Burton, Nicholas Shopland, Jamie Tinney, and Helen Boulton. "Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching." Technology, Knowledge & Learning 31, no. 1 (2026): 193. https://doi.org/10.1007/s10758-023-09654-w.
MLA (9th ed.) CitationHughes-Roberts, Thomas, et al. "Digital Game Making and Game Templates Promotes Learner Engagement in Non-computing Based Classroom Teaching." Technology, Knowledge & Learning, vol. 31, no. 1, 2026, p. 193, https://doi.org/10.1007/s10758-023-09654-w.