Li, R., Yang, D., Yang, S., Li, H., Yang, X., Hou, X., & Kong, F. (2026). A visual SLAM algorithm based on point and line features in weak texture environments. EURASIP Journal on Advances in Signal Processing, 2026(1), 1. https://doi.org/10.1186/s13634-026-01295-2
Chicago Style (17th ed.) CitationLi, Rui, Dong Yang, Shiqiang Yang, Huandong Li, Xingang Yang, Xiaoli Hou, and Fanlin Kong. "A Visual SLAM Algorithm Based on Point and Line Features in Weak Texture Environments." EURASIP Journal on Advances in Signal Processing 2026, no. 1 (2026): 1. https://doi.org/10.1186/s13634-026-01295-2.
MLA (9th ed.) CitationLi, Rui, et al. "A Visual SLAM Algorithm Based on Point and Line Features in Weak Texture Environments." EURASIP Journal on Advances in Signal Processing, vol. 2026, no. 1, 2026, p. 1, https://doi.org/10.1186/s13634-026-01295-2.