Cuevas Velázquez, J., Ramos Corchado, M. A., Muñoz Jiménez, V., & Caballero Hernández, H. (2026). DEVELOPMENT OF AN INTELLIGENT TUTOR BASED ON GAMIFICATION AND IMMERSIVE VIRTUAL REALITY. USE CASE: AGRICULTURE IN TEOTIHUACAN HISTORY. International Journal of Advanced Research in Computer Science, 17(2), 1. https://doi.org/10.26483/ijarcs.v17i2.7411
Chicago Style (17th ed.) CitationCuevas Velázquez, Jocelyn, Marco Antonio Ramos Corchado, Vianney Muñoz Jiménez, and Héctor Caballero Hernández. "DEVELOPMENT OF AN INTELLIGENT TUTOR BASED ON GAMIFICATION AND IMMERSIVE VIRTUAL REALITY. USE CASE: AGRICULTURE IN TEOTIHUACAN HISTORY." International Journal of Advanced Research in Computer Science 17, no. 2 (2026): 1. https://doi.org/10.26483/ijarcs.v17i2.7411.
MLA (9th ed.) CitationCuevas Velázquez, Jocelyn, et al. "DEVELOPMENT OF AN INTELLIGENT TUTOR BASED ON GAMIFICATION AND IMMERSIVE VIRTUAL REALITY. USE CASE: AGRICULTURE IN TEOTIHUACAN HISTORY." International Journal of Advanced Research in Computer Science, vol. 17, no. 2, 2026, p. 1, https://doi.org/10.26483/ijarcs.v17i2.7411.