Qaddara, I., Hiari, M. O., & Haimur, T. S. M. (2026). A Skeleton-Based Movement Dataset for Autism Spectrum Disorder (ASD) Collected via an Augmented Reality Game. Engineering, Technology & Applied Science Research, 16(3), 35500. https://doi.org/10.48084/etasr.17815
Chicago Style (17th ed.) CitationQaddara, Iyas, Mohammad O. Hiari, and Talal. S. M. Haimur. "A Skeleton-Based Movement Dataset for Autism Spectrum Disorder (ASD) Collected via an Augmented Reality Game." Engineering, Technology & Applied Science Research 16, no. 3 (2026): 35500. https://doi.org/10.48084/etasr.17815.
MLA (9th ed.) CitationQaddara, Iyas, et al. "A Skeleton-Based Movement Dataset for Autism Spectrum Disorder (ASD) Collected via an Augmented Reality Game." Engineering, Technology & Applied Science Research, vol. 16, no. 3, 2026, p. 35500, https://doi.org/10.48084/etasr.17815.