On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads.
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| Title: | On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. |
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| Authors: | Lehn, Max1, mlehn@dvs.tu-darmstadt.de, Triebel, Tonio2, triebel@pi4.informatik.uni-mannheim.de, Rehner, Robert1, rehner@dvs.tu-darmstadt.de, Guthier, Benjamin2, guthier@informatik.uni-mannheim.de, Kopf, Stephan2, kopf@informatik.uni-mannheim.de, Buchmann, Alejandro1, buchmann@dvs.tu-darmstadt.de, Effelsberg, Wolfgang2, effelsberg@informatik.uni-mannheim.de |
| Source: | Multimedia Systems; Oct2014, Vol. 20 Issue 5, p609-620, 12p |
| Database: | Applied Science & Technology Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: aci DbLabel: Applied Science & Technology Source An: 98405514 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AU" term="%22Lehn%2C+Max%22">Lehn, Max</searchLink><relatesTo>1</relatesTo>, <i>mlehn@dvs.tu-darmstadt.de</i><br /><searchLink fieldCode="AU" term="%22Triebel%2C+Tonio%22">Triebel, Tonio</searchLink><relatesTo>2</relatesTo>, <i>triebel@pi4.informatik.uni-mannheim.de</i><br /><searchLink fieldCode="AU" term="%22Rehner%2C+Robert%22">Rehner, Robert</searchLink><relatesTo>1</relatesTo>, <i>rehner@dvs.tu-darmstadt.de</i><br /><searchLink fieldCode="AU" term="%22Guthier%2C+Benjamin%22">Guthier, Benjamin</searchLink><relatesTo>2</relatesTo>, <i>guthier@informatik.uni-mannheim.de</i><br /><searchLink fieldCode="AU" term="%22Kopf%2C+Stephan%22">Kopf, Stephan</searchLink><relatesTo>2</relatesTo>, <i>kopf@informatik.uni-mannheim.de</i><br /><searchLink fieldCode="AU" term="%22Buchmann%2C+Alejandro%22">Buchmann, Alejandro</searchLink><relatesTo>1</relatesTo>, <i>buchmann@dvs.tu-darmstadt.de</i><br /><searchLink fieldCode="AU" term="%22Effelsberg%2C+Wolfgang%22">Effelsberg, Wolfgang</searchLink><relatesTo>2</relatesTo>, <i>effelsberg@informatik.uni-mannheim.de</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Multimedia+Systems%22">Multimedia Systems</searchLink>; Oct2014, Vol. 20 Issue 5, p609-620, 12p |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=aci&AN=98405514 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1007/s00530-014-0359-z Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 609 Titles: – TitleFull: On synthetic workloads for multiplayer online games: a methodology for generating representative shooter game workloads. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Lehn, Max – PersonEntity: Name: NameFull: Triebel, Tonio – PersonEntity: Name: NameFull: Rehner, Robert – PersonEntity: Name: NameFull: Guthier, Benjamin – PersonEntity: Name: NameFull: Kopf, Stephan – PersonEntity: Name: NameFull: Buchmann, Alejandro – PersonEntity: Name: NameFull: Effelsberg, Wolfgang IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2014 Type: published Y: 2014 Identifiers: – Type: issn-print Value: 09424962 Numbering: – Type: volume Value: 20 – Type: issue Value: 5 Titles: – TitleFull: Multimedia Systems Type: main |
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