APA (7th ed.) Citation

Warsinsky, S., Schmidt-Kraepelin, M., Rank, S., Thiebes, S., & Sunyaev, A. (2021). Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research, 23(9), N.PAG. https://doi.org/10.2196/30390

Chicago Style (17th ed.) Citation

Warsinsky, Simon, Manuel Schmidt-Kraepelin, Sascha Rank, Scott Thiebes, and Ali Sunyaev. "Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)." Journal of Medical Internet Research 23, no. 9 (2021): N.PAG. https://doi.org/10.2196/30390.

MLA (9th ed.) Citation

Warsinsky, Simon, et al. "Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)." Journal of Medical Internet Research, vol. 23, no. 9, 2021, p. N.PAG, https://doi.org/10.2196/30390.

Warning: These citations may not always be 100% accurate.