Warsinsky, S., Schmidt-Kraepelin, M., Rank, S., Thiebes, S., & Sunyaev, A. (2021). Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING). Journal of Medical Internet Research, 23(9), N.PAG. https://doi.org/10.2196/30390
Chicago Style (17th ed.) CitationWarsinsky, Simon, Manuel Schmidt-Kraepelin, Sascha Rank, Scott Thiebes, and Ali Sunyaev. "Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)." Journal of Medical Internet Research 23, no. 9 (2021): N.PAG. https://doi.org/10.2196/30390.
MLA (9th ed.) CitationWarsinsky, Simon, et al. "Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING)." Journal of Medical Internet Research, vol. 23, no. 9, 2021, p. N.PAG, https://doi.org/10.2196/30390.