Moid, A., Raza, M. M., Javed, M., & Jahan, K. (2023). Role of Digital Humanities in Libraries: Mapping Gamification Gimmicks. DESIDOC Journal of Library & Information Technology, 43(4), 249. https://doi.org/10.14429/djlit.43.04.19233
Chicago Style (17th ed.) CitationMoid, Abdul, M. Masoom Raza, Md Javed, and Keshwar Jahan. "Role of Digital Humanities in Libraries: Mapping Gamification Gimmicks." DESIDOC Journal of Library & Information Technology 43, no. 4 (2023): 249. https://doi.org/10.14429/djlit.43.04.19233.
MLA (9th ed.) CitationMoid, Abdul, et al. "Role of Digital Humanities in Libraries: Mapping Gamification Gimmicks." DESIDOC Journal of Library & Information Technology, vol. 43, no. 4, 2023, p. 249, https://doi.org/10.14429/djlit.43.04.19233.