Howard, J., Bowden, V. K., Wee, S., & Visser, T. A. W. (2024). Evidence for the advantages of assessing action video game proficiency in addition to gaming experience. Scientific Reports, 14(1), 1. https://doi.org/10.1038/s41598-024-82270-5
Chicago Style (17th ed.) CitationHoward, James, Vanessa K. Bowden, Serena Wee, and Troy A. W. Visser. "Evidence for the Advantages of Assessing Action Video Game Proficiency in Addition to Gaming Experience." Scientific Reports 14, no. 1 (2024): 1. https://doi.org/10.1038/s41598-024-82270-5.
MLA (9th ed.) CitationHoward, James, et al. "Evidence for the Advantages of Assessing Action Video Game Proficiency in Addition to Gaming Experience." Scientific Reports, vol. 14, no. 1, 2024, p. 1, https://doi.org/10.1038/s41598-024-82270-5.