Yang, L. (2026). Social cognitive impacts of digital art in metaverse environments: A cross-sectional study of user perception and behavioral patterns. PLoS ONE, 21(4), 1. https://doi.org/10.1371/journal.pone.0344776
Chicago Style (17th ed.) CitationYang, Lin. "Social Cognitive Impacts of Digital Art in Metaverse Environments: A Cross-sectional Study of User Perception and Behavioral Patterns." PLoS ONE 21, no. 4 (2026): 1. https://doi.org/10.1371/journal.pone.0344776.
MLA (9th ed.) CitationYang, Lin. "Social Cognitive Impacts of Digital Art in Metaverse Environments: A Cross-sectional Study of User Perception and Behavioral Patterns." PLoS ONE, vol. 21, no. 4, 2026, p. 1, https://doi.org/10.1371/journal.pone.0344776.
Warning: These citations may not always be 100% accurate.