Chang, K., Uhm, J., & Lee, H. (2026). Esports in-game consumption across generations: Integrating motivated reasoning theory and the theory of planned behavior. PLoS ONE, 21(5), 1. https://doi.org/10.1371/journal.pone.0348355
Chicago Style (17th ed.) CitationChang, Kun, Jun-Phil Uhm, and Hyun-Woo Lee. "Esports In-game Consumption Across Generations: Integrating Motivated Reasoning Theory and the Theory of Planned Behavior." PLoS ONE 21, no. 5 (2026): 1. https://doi.org/10.1371/journal.pone.0348355.
MLA (9th ed.) CitationChang, Kun, et al. "Esports In-game Consumption Across Generations: Integrating Motivated Reasoning Theory and the Theory of Planned Behavior." PLoS ONE, vol. 21, no. 5, 2026, p. 1, https://doi.org/10.1371/journal.pone.0348355.