Kim, Y., & Kim, H. (2026). Video game or exercise? College students’ perceptions and adherence to exergames. Psychology, Health & Medicine, 1. https://doi.org/10.1080/13548506.2026.2671932
Chicago Style (17th ed.) CitationKim, Youjeong, and Hyang-Sook Kim. "Video Game or Exercise? College Students’ Perceptions and Adherence to Exergames." Psychology, Health & Medicine 2026: 1. https://doi.org/10.1080/13548506.2026.2671932.
MLA (9th ed.) CitationKim, Youjeong, and Hyang-Sook Kim. "Video Game or Exercise? College Students’ Perceptions and Adherence to Exergames." Psychology, Health & Medicine, 2026, p. 1, https://doi.org/10.1080/13548506.2026.2671932.
Warning: These citations may not always be 100% accurate.