Huang, C., & Wang, S. (2026). Using a mixed opinion dynamics and innovation diffusion model to explore the 'best game no one played' phenomenon. PLoS ONE, 21(5), 1. https://doi.org/10.1371/journal.pone.0349217
Chicago Style (17th ed.) CitationHuang, Chung-Yuan, and Sheng-Wen Wang. "Using a Mixed Opinion Dynamics and Innovation Diffusion Model to Explore the 'Best Game No One Played' Phenomenon." PLoS ONE 21, no. 5 (2026): 1. https://doi.org/10.1371/journal.pone.0349217.
MLA (9th ed.) CitationHuang, Chung-Yuan, and Sheng-Wen Wang. "Using a Mixed Opinion Dynamics and Innovation Diffusion Model to Explore the 'Best Game No One Played' Phenomenon." PLoS ONE, vol. 21, no. 5, 2026, p. 1, https://doi.org/10.1371/journal.pone.0349217.
Warning: These citations may not always be 100% accurate.