Song, D., Guo, J., Rao, X., Hu, X., Gu, X., & Chen, J. (2026). Gamification and Cognitive Factors: Research Hotspots, Knowledge Structure, and Future Directions Based on Bibliometric Analysis. Journal of Intelligence, 14(7), 150. https://doi.org/10.3390/jintelligence14070150
Chicago Style (17th ed.) CitationSong, Deao, Jien Guo, Xuaner Rao, Xinyu Hu, Xinyuan Gu, and Junming Chen. "Gamification and Cognitive Factors: Research Hotspots, Knowledge Structure, and Future Directions Based on Bibliometric Analysis." Journal of Intelligence 14, no. 7 (2026): 150. https://doi.org/10.3390/jintelligence14070150.
MLA (9th ed.) CitationSong, Deao, et al. "Gamification and Cognitive Factors: Research Hotspots, Knowledge Structure, and Future Directions Based on Bibliometric Analysis." Journal of Intelligence, vol. 14, no. 7, 2026, p. 150, https://doi.org/10.3390/jintelligence14070150.