APA (7th ed.) Citation

Darni, R., Harisman, Y., Anwar, M., Suswanto, H., Yafie, E., Hamdan, A., & Herayono, A. (2026). Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education. TEM Journal, 15(3), 3196. https://doi.org/10.18421/TEM153-97

Chicago Style (17th ed.) Citation

Darni, Resmi, Yulyanti Harisman, Muhammad Anwar, Hary Suswanto, Evania Yafie, Achmad Hamdan, and Andhika Herayono. "Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education." TEM Journal 15, no. 3 (2026): 3196. https://doi.org/10.18421/TEM153-97.

MLA (9th ed.) Citation

Darni, Resmi, et al. "Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education." TEM Journal, vol. 15, no. 3, 2026, p. 3196, https://doi.org/10.18421/TEM153-97.

Warning: These citations may not always be 100% accurate.