Darni, R., Harisman, Y., Anwar, M., Suswanto, H., Yafie, E., Hamdan, A., & Herayono, A. (2026). Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education. TEM Journal, 15(3), 3196. https://doi.org/10.18421/TEM153-97
Chicago Style (17th ed.) CitationDarni, Resmi, Yulyanti Harisman, Muhammad Anwar, Hary Suswanto, Evania Yafie, Achmad Hamdan, and Andhika Herayono. "Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education." TEM Journal 15, no. 3 (2026): 3196. https://doi.org/10.18421/TEM153-97.
MLA (9th ed.) CitationDarni, Resmi, et al. "Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education." TEM Journal, vol. 15, no. 3, 2026, p. 3196, https://doi.org/10.18421/TEM153-97.