Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.
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| Title: | Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education. |
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| Authors: | Darni, Resmi1 resmidarni@ft.unp.ac.id, Harisman, Yulyanti2, Anwar, Muhammad1, Suswanto, Hary3, Yafie, Evania4, Hamdan, Achmad3, Herayono, Andhika1 |
| Source: | TEM Journal. Aug2026, Vol. 15 Issue 3, p3196-3203. 8p. |
| Database: | Academic Search Ultimate |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: asn DbLabel: Academic Search Ultimate An: 197181864 AccessLevel: 2 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=asn&AN=197181864 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.18421/TEM153-97 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 3196 Titles: – TitleFull: Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Darni, Resmi – PersonEntity: Name: NameFull: Harisman, Yulyanti – PersonEntity: Name: NameFull: Anwar, Muhammad – PersonEntity: Name: NameFull: Suswanto, Hary – PersonEntity: Name: NameFull: Yafie, Evania – PersonEntity: Name: NameFull: Hamdan, Achmad – PersonEntity: Name: NameFull: Herayono, Andhika IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 08 Text: Aug2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 22178309 Numbering: – Type: volume Value: 15 – Type: issue Value: 3 Titles: – TitleFull: TEM Journal Type: main |
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