Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.

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Title: Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.
Authors: Darni, Resmi1 resmidarni@ft.unp.ac.id, Harisman, Yulyanti2, Anwar, Muhammad1, Suswanto, Hary3, Yafie, Evania4, Hamdan, Achmad3, Herayono, Andhika1
Source: TEM Journal. Aug2026, Vol. 15 Issue 3, p3196-3203. 8p.
Database: Academic Search Ultimate
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PubType: Academic Journal
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  Data: Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.
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  Data: <searchLink fieldCode="JN" term="%22TEM+Journal%22">TEM Journal</searchLink>. Aug2026, Vol. 15 Issue 3, p3196-3203. 8p.
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        Value: 10.18421/TEM153-97
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        Text: English
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      – TitleFull: Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.
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              Text: Aug2026
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              Y: 2026
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