Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education.
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| Title: | Adaptive Gamification Model Using Scratch to Enhance Computational Thinking and Real-World Case-Handling Skills in Higher Education. |
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| Authors: | Darni, Resmi1 resmidarni@ft.unp.ac.id, Harisman, Yulyanti2, Anwar, Muhammad1, Suswanto, Hary3, Yafie, Evania4, Hamdan, Achmad3, Herayono, Andhika1 |
| Source: | TEM Journal. Aug2026, Vol. 15 Issue 3, p3196-3203. 8p. |
| Database: | Academic Search Ultimate |
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