Kang, Y., Chen, L., Miaou, S., & Chang, Y. (2021). A Community-Based Participatory Approach to Developing Game Technology to Provide Greater Accessibility for Children with Intellectual Disabilities. Systemic Practice & Action Research, 34(2), 127. https://doi.org/10.1007/s11213-020-09519-8
Chicago Style (17th ed.) CitationKang, Ya-Shu, Li-Yu Chen, Shaou-Gang Miaou, and Yao-Jen Chang. "A Community-Based Participatory Approach to Developing Game Technology to Provide Greater Accessibility for Children with Intellectual Disabilities." Systemic Practice & Action Research 34, no. 2 (2021): 127. https://doi.org/10.1007/s11213-020-09519-8.
MLA (9th ed.) CitationKang, Ya-Shu, et al. "A Community-Based Participatory Approach to Developing Game Technology to Provide Greater Accessibility for Children with Intellectual Disabilities." Systemic Practice & Action Research, vol. 34, no. 2, 2021, p. 127, https://doi.org/10.1007/s11213-020-09519-8.