APA (7th ed.) Citation

Gumala, A., Fitriani, L., & Larson, I. (2026). Impact of Pharmatopia - A Digital Game-Based Learning Model- Towards Student Understanding and Perception in Solid Pharmaceutical Dosage Form Courses. Simulation & Gaming, 57(2), 265. https://doi.org/10.1177/10468781251393612

Chicago Style (17th ed.) Citation

Gumala, Azhoma, Lili Fitriani, and Ian Larson. "Impact of Pharmatopia - A Digital Game-Based Learning Model- Towards Student Understanding and Perception in Solid Pharmaceutical Dosage Form Courses." Simulation & Gaming 57, no. 2 (2026): 265. https://doi.org/10.1177/10468781251393612.

MLA (9th ed.) Citation

Gumala, Azhoma, et al. "Impact of Pharmatopia - A Digital Game-Based Learning Model- Towards Student Understanding and Perception in Solid Pharmaceutical Dosage Form Courses." Simulation & Gaming, vol. 57, no. 2, 2026, p. 265, https://doi.org/10.1177/10468781251393612.

Warning: These citations may not always be 100% accurate.