Saputra, A. D., Rahmatia, A., Ramdani, Z., & Wahyuningsih, S. H. (2026). ADDRESSING CYBERLOAFING THROUGH GAMIFICATION STRATEGY TO INCREASE PRODUCTIVITY IN THE DIGITAL ERA. Journal of Indonesian Economy & Business, 41(2), 213. https://doi.org/10.22146/jieb.v41i2.11620
Chicago Style (17th ed.) CitationSaputra, Arief Dwi, Alfina Rahmatia, Zulmi Ramdani, and Sri Handari Wahyuningsih. "ADDRESSING CYBERLOAFING THROUGH GAMIFICATION STRATEGY TO INCREASE PRODUCTIVITY IN THE DIGITAL ERA." Journal of Indonesian Economy & Business 41, no. 2 (2026): 213. https://doi.org/10.22146/jieb.v41i2.11620.
MLA (9th ed.) CitationSaputra, Arief Dwi, et al. "ADDRESSING CYBERLOAFING THROUGH GAMIFICATION STRATEGY TO INCREASE PRODUCTIVITY IN THE DIGITAL ERA." Journal of Indonesian Economy & Business, vol. 41, no. 2, 2026, p. 213, https://doi.org/10.22146/jieb.v41i2.11620.