Building a 3D Game with LibGDX : Learn How to Build an Exciting 3D Game with LibGDX From Scratch

Saved in:
Bibliographic Details
Title: Building a 3D Game with LibGDX : Learn How to Build an Exciting 3D Game with LibGDX From Scratch
Description: Learn how to build an exciting 3D game with LibGDX from scratchKey Features[•] Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.[•] Write, test, and debug your application on your desktop and deploy them on multiple platforms.[•] Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Book DescriptionLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! What you will learn[•] Learn the potential of LibGDX in game development[•] Understand the LibGDX architecture and explore platform limitation and variations[•] Explore the various approaches for game development using LibGDX[•] Learn about the common mistakes and possible solutions of development[•] Discover the 3D workflow with Blender and how it works with LibGDX[•] Implement 3D models along with textures and animations into your games[•] Familiarize yourself with Scene2D and its potential to boost your game's designWho this book is forIf you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated.
Authors: Sebastián Di Giuseppe, Andreas Krühlmann, Elmar van Rijnswou
Resource Type: eBook.
Subjects: Video games--Design, Video games--Programming
Categories: COMPUTERS / Programming / Games, COMPUTERS / Languages / Java, COMPUTERS / Programming / Open Source
Database: eBook Academic Collection (EBSCOhost)
FullText Links:
  – Type: ebook-pdf
  – Type: ebook-epub
Text:
  Availability: 0
Header DbId: e000xww
DbLabel: eBook Academic Collection (EBSCOhost)
An: 1343885
RelevancyScore: 1070
AccessLevel: 6
PubType: eBook
PubTypeId: ebook
PreciseRelevancyScore: 1070.4580078125
IllustrationInfo
ImageInfo – Size: thumb
  Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1343885$PDF&s=r
– Size: medium
  Target: https://rps2images.ebscohost.com/rpsweb/othumb?id=NL$1343885$PDF&s=d
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Building a 3D Game with LibGDX : Learn How to Build an Exciting 3D Game with LibGDX From Scratch
– Name: Abstract
  Label: Description
  Group: Ab
  Data: Learn how to build an exciting 3D game with LibGDX from scratchKey Features[•] Implement an exhaustive list of features that LibGDX unleashes to build your 3D game.[•] Write, test, and debug your application on your desktop and deploy them on multiple platforms.[•] Gain a clear understanding of the physics behind LibGDX and libraries like OpenGL and WebGL that make up LibGDX.Book DescriptionLibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platforms You will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDX's 3D rendering API main features and talk about the camera used for 3D. Our next step is to put everything together to build a basic 3D game with Shapes, including basic gameplay mechanics and basic UI. Next you will go through modeling, rigging, and animation in Blender. We will then talk about refining mechanics, new input implementations, implementing enemy 3D models, mechanics, and gameplay balancing. The later part of this title will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on a multitude of different platforms, ready to start developing your own titles how you want! What you will learn[•] Learn the potential of LibGDX in game development[•] Understand the LibGDX architecture and explore platform limitation and variations[•] Explore the various approaches for game development using LibGDX[•] Learn about the common mistakes and possible solutions of development[•] Discover the 3D workflow with Blender and how it works with LibGDX[•] Implement 3D models along with textures and animations into your games[•] Familiarize yourself with Scene2D and its potential to boost your game's designWho this book is forIf you are a game developer or enthusiasts who want to build 3D games with LibGDX, then this book is for you. A basic knowledge of LibGDX and Java programming is appreciated.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Sebastián+Di+Giuseppe%22">Sebastián Di Giuseppe</searchLink><br /><searchLink fieldCode="AR" term="%22Andreas+Krühlmann%22">Andreas Krühlmann</searchLink><br /><searchLink fieldCode="AR" term="%22Elmar+van+Rijnswou%22">Elmar van Rijnswou</searchLink>
– Name: TypePub
  Label: Resource Type
  Group: TypPub
  Data: eBook.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Video+games--Design%22">Video games--Design</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games--Programming%22">Video games--Programming</searchLink>
– Name: SubjectBISAC
  Label: Categories
  Group: Su
  Data: <searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Games%22">COMPUTERS / Programming / Games</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Languages+%2F+Java%22">COMPUTERS / Languages / Java</searchLink><br /><searchLink fieldCode="ZK" term="%22COMPUTERS+%2F+Programming+%2F+Open+Source%22">COMPUTERS / Programming / Open Source</searchLink>
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=e000xww&AN=1343885
RecordInfo BibRecord:
  BibEntity:
    Classifications:
      – Code: 794.81526
        Scheme: ddc
        Type: prePub
    Languages:
      – Code: eng
        Text: English
    Subjects:
      – SubjectFull: Video games--Design
        Type: general
      – SubjectFull: Video games--Programming
        Type: general
    Titles:
      – TitleFull: Building a 3D Game with LibGDX : Learn How to Build an Exciting 3D Game with LibGDX From Scratch
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Sebastián Di Giuseppe
      – PersonEntity:
          Name:
            NameFull: Andreas Krühlmann
      – PersonEntity:
          Name:
            NameFull: Elmar van Rijnswou
      – PersonEntity:
          Name:
            NameFull: Sebastián Di Giuseppe
      – PersonEntity:
          Name:
            NameFull: Andreas Krühlmann
      – PersonEntity:
          Name:
            NameFull: Elmar van Rijnswou
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 01
              Type: published
              Y: 2016
            – D: 03
              M: 10
              Type: profile
              Y: 2016
          Identifiers:
            – Type: isbn-print
              Value: 9781785288418
            – Type: isbn-electronic
              Value: 9781785280290
          Titles:
            – TitleFull: Building a 3D Game with LibGDX : Learn How to Build an Exciting 3D Game with LibGDX From Scratch
              Type: main
ResultId 1