A Vectorial Framework for Ray Traced Diffusion Curves.

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Title: A Vectorial Framework for Ray Traced Diffusion Curves.
Authors: Prévost, Romain1,2 rprevost@inf.ethz.ch, Jarosz, Wojciech2 wjarosz@disneyresearch.com, Sorkine‐Hornung, Olga1 sorkine@inf.ethz.ch
Source: Computer Graphics Forum. Feb2015, Vol. 34 Issue 1, p253-264. 12p.
Subjects: Ray tracing, Vector graphics, Global optimization, Global illumination algorithms, Graphics processing units
Abstract: Diffusion curves allow creating complex, smoothly shaded images by diffusing colours defined at curves. These methods typically require the solution of a global optimization problem (over either the pixel grid or an intermediate tessellated representation) to produce the final image, making fully parallel implementation challenging. An alternative approach, inspired by global illumination, uses 2D ray tracing to independently compute each pixel value. This formulation allows trivial parallelism, but it densely computes values even in smooth regions and sacrifices support for instancing and layering. We describe a sparse, ray traced, multi-layer framework that incorporates many complementary benefits of these existing approaches. Our solution avoids the need for a global solve and trivially allows parallel GPU implementation. We leverage an intermediate triangular representation with cubic patches to synthesize smooth images faithful to the per-pixel solution. The triangle mesh provides a resolution-independent, vectorial representation and naturally maps diffusion curve images to a form natively supported by standard vector graphics and triangle rasterization pipelines. Our approach supports many features which were previously difficult to incorporate into a single system, including instancing, layering, alpha blending, texturing, local blurring, continuity control and parallel computation. We also show how global diffusion curves can be combined with local painted strokes in one coherent system. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: A Vectorial Framework for Ray Traced Diffusion Curves.
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  Data: <searchLink fieldCode="AR" term="%22Prévost%2C+Romain%22">Prévost, Romain</searchLink><relatesTo>1,2</relatesTo><i> rprevost@inf.ethz.ch</i><br /><searchLink fieldCode="AR" term="%22Jarosz%2C+Wojciech%22">Jarosz, Wojciech</searchLink><relatesTo>2</relatesTo><i> wjarosz@disneyresearch.com</i><br /><searchLink fieldCode="AR" term="%22Sorkine‐Hornung%2C+Olga%22">Sorkine‐Hornung, Olga</searchLink><relatesTo>1</relatesTo><i> sorkine@inf.ethz.ch</i>
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  Data: <searchLink fieldCode="DE" term="%22Ray+tracing%22">Ray tracing</searchLink><br /><searchLink fieldCode="DE" term="%22Vector+graphics%22">Vector graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Global+optimization%22">Global optimization</searchLink><br /><searchLink fieldCode="DE" term="%22Global+illumination+algorithms%22">Global illumination algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Graphics+processing+units%22">Graphics processing units</searchLink>
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  Data: Diffusion curves allow creating complex, smoothly shaded images by diffusing colours defined at curves. These methods typically require the solution of a global optimization problem (over either the pixel grid or an intermediate tessellated representation) to produce the final image, making fully parallel implementation challenging. An alternative approach, inspired by global illumination, uses 2D ray tracing to independently compute each pixel value. This formulation allows trivial parallelism, but it densely computes values even in smooth regions and sacrifices support for instancing and layering. We describe a sparse, ray traced, multi-layer framework that incorporates many complementary benefits of these existing approaches. Our solution avoids the need for a global solve and trivially allows parallel GPU implementation. We leverage an intermediate triangular representation with cubic patches to synthesize smooth images faithful to the per-pixel solution. The triangle mesh provides a resolution-independent, vectorial representation and naturally maps diffusion curve images to a form natively supported by standard vector graphics and triangle rasterization pipelines. Our approach supports many features which were previously difficult to incorporate into a single system, including instancing, layering, alpha blending, texturing, local blurring, continuity control and parallel computation. We also show how global diffusion curves can be combined with local painted strokes in one coherent system. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/cgf.12510
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      – Code: eng
        Text: English
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        PageCount: 12
        StartPage: 253
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      – SubjectFull: Ray tracing
        Type: general
      – SubjectFull: Vector graphics
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      – SubjectFull: Global optimization
        Type: general
      – SubjectFull: Global illumination algorithms
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      – SubjectFull: Graphics processing units
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      – TitleFull: A Vectorial Framework for Ray Traced Diffusion Curves.
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            NameFull: Sorkine‐Hornung, Olga
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              M: 02
              Text: Feb2015
              Type: published
              Y: 2015
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