A Grandmaster Chess Machine.
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| Title: | A Grandmaster Chess Machine. |
|---|---|
| Authors: | Feng-hsiung Hsu, Anantharaman, Thomas, Campbell, Murray, Nowatzyk, Andreas |
| Source: | Scientific American. Oct90, Vol. 263 Issue 4, p44. 7p. 2 Color Photographs, 2 Diagrams, 1 Graph. |
| Subjects: | Computer chess, Chess problems |
| Abstract: | Focuses on the idea of chess-playing computers. Engineering problem presented by computer chess; Goal of the investigation of the chess-playing problem; Consequences of chess programming; Success of the chess-playing computer Deep Thought to defeat chess grand-masters. |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 10559361 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Grandmaster Chess Machine. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Feng-hsiung+Hsu%22">Feng-hsiung Hsu</searchLink><br /><searchLink fieldCode="AR" term="%22Anantharaman%2C+Thomas%22">Anantharaman, Thomas</searchLink><br /><searchLink fieldCode="AR" term="%22Campbell%2C+Murray%22">Campbell, Murray</searchLink><br /><searchLink fieldCode="AR" term="%22Nowatzyk%2C+Andreas%22">Nowatzyk, Andreas</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Scientific+American%22">Scientific American</searchLink>. Oct90, Vol. 263 Issue 4, p44. 7p. 2 Color Photographs, 2 Diagrams, 1 Graph. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+chess%22">Computer chess</searchLink><br /><searchLink fieldCode="DE" term="%22Chess+problems%22">Chess problems</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Focuses on the idea of chess-playing computers. Engineering problem presented by computer chess; Goal of the investigation of the chess-playing problem; Consequences of chess programming; Success of the chess-playing computer Deep Thought to defeat chess grand-masters. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=10559361 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1038/scientificamerican1090-44 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 7 StartPage: 44 Subjects: – SubjectFull: Computer chess Type: general – SubjectFull: Chess problems Type: general Titles: – TitleFull: A Grandmaster Chess Machine. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Feng-hsiung Hsu – PersonEntity: Name: NameFull: Anantharaman, Thomas – PersonEntity: Name: NameFull: Campbell, Murray – PersonEntity: Name: NameFull: Nowatzyk, Andreas IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct90 Type: published Y: 1990 Identifiers: – Type: issn-print Value: 00368733 Numbering: – Type: volume Value: 263 – Type: issue Value: 4 Titles: – TitleFull: Scientific American Type: main |
| ResultId | 1 |