Narrow Band FLIP for Liquid Simulations.
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| Title: | Narrow Band FLIP for Liquid Simulations. |
|---|---|
| Authors: | Ferstl, Florian1, Ando, Ryoichi2, Wojtan, Chris2, Westermann, Rüdiger1, Thuerey, Nils1 |
| Source: | Computer Graphics Forum. May2016, Vol. 35 Issue 2, p225-232. 8p. 9 Color Photographs, 1 Chart. |
| Subjects: | Computer graphics research, Computer art, Digital image processing, Animation (Cinematography), Cinematography |
| Abstract: | The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid surface. Unfortunately, FLIP simulations can be computationally expensive, because they require a dense sampling of particles to fill the entire liquid volume. Furthermore, the vast majority of these FLIP particles contribute nothing to the fluid's visual appearance, especially for larger volumes of liquid. We present a method that only uses FLIP particles within a narrow band of the liquid surface, while efficiently representing the remaining inner volume on a regular grid. We show that a naïve realization of this idea introduces unstable and uncontrollable energy fluctuations, and we propose a novel coupling scheme between FLIP particles and regular grid which overcomes this problem. Our method drastically reduces the particle count and simulation times while yielding results that are nearly indistinguishable from regular FLIP simulations. Our approach is easy to integrate into any existing FLIP implementation. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 115774604 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Narrow Band FLIP for Liquid Simulations. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ferstl%2C+Florian%22">Ferstl, Florian</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Ando%2C+Ryoichi%22">Ando, Ryoichi</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Wojtan%2C+Chris%22">Wojtan, Chris</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Westermann%2C+Rüdiger%22">Westermann, Rüdiger</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Thuerey%2C+Nils%22">Thuerey, Nils</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. May2016, Vol. 35 Issue 2, p225-232. 8p. 9 Color Photographs, 1 Chart. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics+research%22">Computer graphics research</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+art%22">Computer art</searchLink><br /><searchLink fieldCode="DE" term="%22Digital+image+processing%22">Digital image processing</searchLink><br /><searchLink fieldCode="DE" term="%22Animation+%28Cinematography%29%22">Animation (Cinematography)</searchLink><br /><searchLink fieldCode="DE" term="%22Cinematography%22">Cinematography</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The Fluid Implicit Particle method (FLIP) for liquid simulations uses particles to reduce numerical dissipation and provide important visual cues for events like complex splashes and small-scale features near the liquid surface. Unfortunately, FLIP simulations can be computationally expensive, because they require a dense sampling of particles to fill the entire liquid volume. Furthermore, the vast majority of these FLIP particles contribute nothing to the fluid's visual appearance, especially for larger volumes of liquid. We present a method that only uses FLIP particles within a narrow band of the liquid surface, while efficiently representing the remaining inner volume on a regular grid. We show that a naïve realization of this idea introduces unstable and uncontrollable energy fluctuations, and we propose a novel coupling scheme between FLIP particles and regular grid which overcomes this problem. Our method drastically reduces the particle count and simulation times while yielding results that are nearly indistinguishable from regular FLIP simulations. Our approach is easy to integrate into any existing FLIP implementation. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=115774604 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.12825 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 8 StartPage: 225 Subjects: – SubjectFull: Computer graphics research Type: general – SubjectFull: Computer art Type: general – SubjectFull: Digital image processing Type: general – SubjectFull: Animation (Cinematography) Type: general – SubjectFull: Cinematography Type: general Titles: – TitleFull: Narrow Band FLIP for Liquid Simulations. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ferstl, Florian – PersonEntity: Name: NameFull: Ando, Ryoichi – PersonEntity: Name: NameFull: Wojtan, Chris – PersonEntity: Name: NameFull: Westermann, Rüdiger – PersonEntity: Name: NameFull: Thuerey, Nils IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2016 Type: published Y: 2016 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 35 – Type: issue Value: 2 Titles: – TitleFull: Computer Graphics Forum Type: main |
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