Cross-Platform Users’ Experiences Toward Designing Interusable Systems.

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Title: Cross-Platform Users’ Experiences Toward Designing Interusable Systems.
Authors: Shin, Dong-Hee1 (AUTHOR) dshin@skku.edu
Source: International Journal of Human-Computer Interaction. 2016, Vol. 32 Issue 7, p503-514. 12p.
Subjects: Cross-platform software development, Computer software development, Computer software, Computer systems, Personal computers
Abstract: Cross-platform services provide unified entertainment experiences across multiple devices between which users can toggle when watching content using televisions, tablets, personal computers, and smartphones. The software automatically adapts the programming to fit the diverse formats. This study analyzed user experiences (UX) of cross-platform services with a mixed methods (quantitative and qualitative) approach. It used a multi-state analytical approach, in which the user model was tested in a statistical model and accompanying experiment. A variety of methods were used to best understand the complexities of UX. Heuristic results revealed the ways that UX of cross-platform services are formed, moderated, and improved, and the ways that users’ intentions are determined through the relationships among factors. The results revealed that the key elements of cross-platform UX include access, mobility, and coherence, which imply the importance of seamless UX of cross-platform services. Based on those key factors, the study proposed the idea of inter-usability for designing user-centered systems. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Cross-Platform Users’ Experiences Toward Designing Interusable Systems.
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  Data: <searchLink fieldCode="AR" term="%22Shin%2C+Dong-Hee%22">Shin, Dong-Hee</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> dshin@skku.edu</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. 2016, Vol. 32 Issue 7, p503-514. 12p.
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  Data: <searchLink fieldCode="DE" term="%22Cross-platform+software+development%22">Cross-platform software development</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+development%22">Computer software development</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+systems%22">Computer systems</searchLink><br /><searchLink fieldCode="DE" term="%22Personal+computers%22">Personal computers</searchLink>
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  Label: Abstract
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  Data: Cross-platform services provide unified entertainment experiences across multiple devices between which users can toggle when watching content using televisions, tablets, personal computers, and smartphones. The software automatically adapts the programming to fit the diverse formats. This study analyzed user experiences (UX) of cross-platform services with a mixed methods (quantitative and qualitative) approach. It used a multi-state analytical approach, in which the user model was tested in a statistical model and accompanying experiment. A variety of methods were used to best understand the complexities of UX. Heuristic results revealed the ways that UX of cross-platform services are formed, moderated, and improved, and the ways that users’ intentions are determined through the relationships among factors. The results revealed that the key elements of cross-platform UX include access, mobility, and coherence, which imply the importance of seamless UX of cross-platform services. Based on those key factors, the study proposed the idea of inter-usability for designing user-centered systems. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/10447318.2016.1177277
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      – Code: eng
        Text: English
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        PageCount: 12
        StartPage: 503
    Subjects:
      – SubjectFull: Cross-platform software development
        Type: general
      – SubjectFull: Computer software development
        Type: general
      – SubjectFull: Computer software
        Type: general
      – SubjectFull: Computer systems
        Type: general
      – SubjectFull: Personal computers
        Type: general
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      – TitleFull: Cross-Platform Users’ Experiences Toward Designing Interusable Systems.
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              Text: 2016
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            – TitleFull: International Journal of Human-Computer Interaction
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