Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering.
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| Title: | Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering. |
|---|---|
| Authors: | Stengel, Michael1, Grogorick, Steve1, Eisemann, Martin2, Magnor, Marcus1 |
| Source: | Computer Graphics Forum. Jul2016, Vol. 35 Issue 4, p129-139. 11p. |
| Subjects: | Real-time rendering (Computer graphics), Interactive computer graphics, Optical resolution, Head-mounted displays, Interpolation algorithms |
| Abstract: | With ever-increasing display resolution for wide field-of-view displays-such as head-mounted displays or 8k projectors-shading has become the major computational cost in rasterization. To reduce computational effort, we propose an algorithm that only shades visible features of the image while cost-effectively interpolating the remaining features without affecting perceived quality. In contrast to previous approaches we do not only simulate acuity falloff but also introduce a sampling scheme that incorporates multiple aspects of the human visual system: acuity, eye motion, contrast (stemming from geometry, material or lighting properties), and brightness adaptation. Our sampling scheme is incorporated into a deferred shading pipeline to shade the image's perceptually relevant fragments while a pull-push algorithm interpolates the radiance for the rest of the image. Our approach does not impose any restrictions on the performed shading. We conduct a number of psycho-visual experiments to validate scene- and task-independence of our approach. The number of fragments that need to be shaded is reduced by 50 % to 80 %. Our algorithm scales favorably with increasing resolution and field-of-view, rendering it well-suited for head-mounted displays and wide-field-of-view projection. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 117022456 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Stengel%2C+Michael%22">Stengel, Michael</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Grogorick%2C+Steve%22">Grogorick, Steve</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Eisemann%2C+Martin%22">Eisemann, Martin</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Magnor%2C+Marcus%22">Magnor, Marcus</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Jul2016, Vol. 35 Issue 4, p129-139. 11p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Real-time+rendering+%28Computer+graphics%29%22">Real-time rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+computer+graphics%22">Interactive computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Optical+resolution%22">Optical resolution</searchLink><br /><searchLink fieldCode="DE" term="%22Head-mounted+displays%22">Head-mounted displays</searchLink><br /><searchLink fieldCode="DE" term="%22Interpolation+algorithms%22">Interpolation algorithms</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: With ever-increasing display resolution for wide field-of-view displays-such as head-mounted displays or 8k projectors-shading has become the major computational cost in rasterization. To reduce computational effort, we propose an algorithm that only shades visible features of the image while cost-effectively interpolating the remaining features without affecting perceived quality. In contrast to previous approaches we do not only simulate acuity falloff but also introduce a sampling scheme that incorporates multiple aspects of the human visual system: acuity, eye motion, contrast (stemming from geometry, material or lighting properties), and brightness adaptation. Our sampling scheme is incorporated into a deferred shading pipeline to shade the image's perceptually relevant fragments while a pull-push algorithm interpolates the radiance for the rest of the image. Our approach does not impose any restrictions on the performed shading. We conduct a number of psycho-visual experiments to validate scene- and task-independence of our approach. The number of fragments that need to be shaded is reduced by 50 % to 80 %. Our algorithm scales favorably with increasing resolution and field-of-view, rendering it well-suited for head-mounted displays and wide-field-of-view projection. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=117022456 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.12956 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 129 Subjects: – SubjectFull: Real-time rendering (Computer graphics) Type: general – SubjectFull: Interactive computer graphics Type: general – SubjectFull: Optical resolution Type: general – SubjectFull: Head-mounted displays Type: general – SubjectFull: Interpolation algorithms Type: general Titles: – TitleFull: Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Stengel, Michael – PersonEntity: Name: NameFull: Grogorick, Steve – PersonEntity: Name: NameFull: Eisemann, Martin – PersonEntity: Name: NameFull: Magnor, Marcus IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2016 Type: published Y: 2016 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 35 – Type: issue Value: 4 Titles: – TitleFull: Computer Graphics Forum Type: main |
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