Computing and restoring global inverse consistency in interactive constraint satisfaction.

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Title: Computing and restoring global inverse consistency in interactive constraint satisfaction.
Authors: Bessiere, Christian1 bessiere@lirmm.fr, Fargier, Hélène2 fargier@irit.fr, Lecoutre, Christophe3 lecoutre@cril.fr
Source: Artificial Intelligence. Dec2016, Vol. 241, p153-169. 17p.
Subjects: Computer systems, Problem solving, Algorithms, Design, Combinatorial designs & configurations
Abstract: Some applications require the interactive resolution of a constraint problem by a human user. In such cases, it is highly desirable that the person who interactively solves the problem is not given the choice to select values that do not lead to solutions. We call this property global inverse consistency . Existing systems simulate this either by maintaining arc consistency after each assignment performed by the user or by compiling offline the problem as a multi-valued decision diagram. In this article, we define several questions related to global inverse consistency and analyze their complexity. Despite their theoretical intractability, we propose several algorithms for enforcing and restoring global inverse consistency and we show that the best version is efficient enough to be used in an interactive setting on several configuration and design problems. [ABSTRACT FROM AUTHOR]
Copyright of Artificial Intelligence is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Some applications require the interactive resolution of a constraint problem by a human user. In such cases, it is highly desirable that the person who interactively solves the problem is not given the choice to select values that do not lead to solutions. We call this property global inverse consistency . Existing systems simulate this either by maintaining arc consistency after each assignment performed by the user or by compiling offline the problem as a multi-valued decision diagram. In this article, we define several questions related to global inverse consistency and analyze their complexity. Despite their theoretical intractability, we propose several algorithms for enforcing and restoring global inverse consistency and we show that the best version is efficient enough to be used in an interactive setting on several configuration and design problems. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Artificial Intelligence is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1016/j.artint.2016.09.001
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        Text: English
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      – SubjectFull: Problem solving
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      – SubjectFull: Algorithms
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      – SubjectFull: Design
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      – SubjectFull: Combinatorial designs & configurations
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      – TitleFull: Computing and restoring global inverse consistency in interactive constraint satisfaction.
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              Text: Dec2016
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