Physics in Computer Games.
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| Title: | Physics in Computer Games. |
|---|---|
| Authors: | Hecker, Chris1 checker@d6.com |
| Source: | Communications of the ACM. Jul2000, Vol. 43 Issue 7, p34-39. 6p. |
| Subjects: | Games & technology, Computer game programming, Computer simulation, Video games |
| Abstract: | This article focuses on simulation of computer games. The game developers are turning to serious algorithms from the computer science research community to bring their virtual worlds to ever higher levels of sophistication. Most video games completely embrace physical control and simulation. Interactivity-the key factor differentiating games from other forms of entertainment will demand it. The interactivity and choice of what to do and where to go that players will increasingly have in games means the computer has to be able to generate consistent results from an infinite variety of inputs. Many hurdles have to be overcome before games convincingly simulate physical environments and human beings. Explosions, objects tumbling, and other easy-to-simulate effects will continue to raise the quality of computer games until the day game characters are completely interactive and physically reactive to their worlds. |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 11951023 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Physics in Computer Games. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Hecker%2C+Chris%22">Hecker, Chris</searchLink><relatesTo>1</relatesTo><i> checker@d6.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Communications+of+the+ACM%22">Communications of the ACM</searchLink>. Jul2000, Vol. 43 Issue 7, p34-39. 6p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Games+%26+technology%22">Games & technology</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+game+programming%22">Computer game programming</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+simulation%22">Computer simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article focuses on simulation of computer games. The game developers are turning to serious algorithms from the computer science research community to bring their virtual worlds to ever higher levels of sophistication. Most video games completely embrace physical control and simulation. Interactivity-the key factor differentiating games from other forms of entertainment will demand it. The interactivity and choice of what to do and where to go that players will increasingly have in games means the computer has to be able to generate consistent results from an infinite variety of inputs. Many hurdles have to be overcome before games convincingly simulate physical environments and human beings. Explosions, objects tumbling, and other easy-to-simulate effects will continue to raise the quality of computer games until the day game characters are completely interactive and physically reactive to their worlds. |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=11951023 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/341852.341861 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 34 Subjects: – SubjectFull: Games & technology Type: general – SubjectFull: Computer game programming Type: general – SubjectFull: Computer simulation Type: general – SubjectFull: Video games Type: general Titles: – TitleFull: Physics in Computer Games. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Hecker, Chris IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2000 Type: published Y: 2000 Identifiers: – Type: issn-print Value: 00010782 Numbering: – Type: volume Value: 43 – Type: issue Value: 7 Titles: – TitleFull: Communications of the ACM Type: main |
| ResultId | 1 |