Designing Concurrent and Distributed Control Systems.

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Title: Designing Concurrent and Distributed Control Systems.
Authors: Aarsten, amund1 amund@polito.it, Brugali, Davide1 brugali@polito.it, Menga, Giuseppe2 menga@polito.it
Source: Communications of the ACM. Oct96, Vol. 39 Issue 10, p50-58. 9p. 7 Charts.
Subjects: Distributed operating systems (Computers), Programming languages, Pattern recognition systems, Computer architecture, Systems design, Software engineering
Abstract: The article discusses the design of a concurrent and distributed control system. The approach described in this article is based on the concept of patterns and pattern language. The G++ pattern language addresses the problem of designing large software control systems, made up of layers of concurrent control modules installed on a distributed computer architecture by following an evolutionary development process that derives the final implementation from a prototype of the logical design. The language is derived from the "divide and conquer" paradigm and deals with issues such as the organization of control modules in a hierarchy of inclusion and use relationships, and the visibility requirements between the control modules, concurrency, and distribution. The article presents a summary of the G++ pattern language for concurrent and distributed systems, the result of experience acquired from real-world projects over the last 10 years. The existence of design patterns is often very valuable for solving isolated design problems. A domain-specific pattern language does the same to a whole development project. Typically, engineers without experience with object-oriented programming or concurrent/distributed systems are able to develop systems of significant complexity after a period of three months.
Database: Engineering Source
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DbLabel: Engineering Source
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  Data: Designing Concurrent and Distributed Control Systems.
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  Data: <searchLink fieldCode="AR" term="%22Aarsten%2C+amund%22">Aarsten, amund</searchLink><relatesTo>1</relatesTo><i> amund@polito.it</i><br /><searchLink fieldCode="AR" term="%22Brugali%2C+Davide%22">Brugali, Davide</searchLink><relatesTo>1</relatesTo><i> brugali@polito.it</i><br /><searchLink fieldCode="AR" term="%22Menga%2C+Giuseppe%22">Menga, Giuseppe</searchLink><relatesTo>2</relatesTo><i> menga@polito.it</i>
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  Data: <searchLink fieldCode="JN" term="%22Communications+of+the+ACM%22">Communications of the ACM</searchLink>. Oct96, Vol. 39 Issue 10, p50-58. 9p. 7 Charts.
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  Data: <searchLink fieldCode="DE" term="%22Distributed+operating+systems+%28Computers%29%22">Distributed operating systems (Computers)</searchLink><br /><searchLink fieldCode="DE" term="%22Programming+languages%22">Programming languages</searchLink><br /><searchLink fieldCode="DE" term="%22Pattern+recognition+systems%22">Pattern recognition systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+architecture%22">Computer architecture</searchLink><br /><searchLink fieldCode="DE" term="%22Systems+design%22">Systems design</searchLink><br /><searchLink fieldCode="DE" term="%22Software+engineering%22">Software engineering</searchLink>
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  Label: Abstract
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  Data: The article discusses the design of a concurrent and distributed control system. The approach described in this article is based on the concept of patterns and pattern language. The G++ pattern language addresses the problem of designing large software control systems, made up of layers of concurrent control modules installed on a distributed computer architecture by following an evolutionary development process that derives the final implementation from a prototype of the logical design. The language is derived from the "divide and conquer" paradigm and deals with issues such as the organization of control modules in a hierarchy of inclusion and use relationships, and the visibility requirements between the control modules, concurrency, and distribution. The article presents a summary of the G++ pattern language for concurrent and distributed systems, the result of experience acquired from real-world projects over the last 10 years. The existence of design patterns is often very valuable for solving isolated design problems. A domain-specific pattern language does the same to a whole development project. Typically, engineers without experience with object-oriented programming or concurrent/distributed systems are able to develop systems of significant complexity after a period of three months.
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RecordInfo BibRecord:
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        Value: 10.1145/236156.236168
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      – Code: eng
        Text: English
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        PageCount: 9
        StartPage: 50
    Subjects:
      – SubjectFull: Distributed operating systems (Computers)
        Type: general
      – SubjectFull: Programming languages
        Type: general
      – SubjectFull: Pattern recognition systems
        Type: general
      – SubjectFull: Computer architecture
        Type: general
      – SubjectFull: Systems design
        Type: general
      – SubjectFull: Software engineering
        Type: general
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      – TitleFull: Designing Concurrent and Distributed Control Systems.
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            NameFull: Aarsten, amund
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            NameFull: Brugali, Davide
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            – D: 01
              M: 10
              Text: Oct96
              Type: published
              Y: 1996
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              Value: 39
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              Value: 10
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