Designing Concurrent and Distributed Control Systems.
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| Title: | Designing Concurrent and Distributed Control Systems. |
|---|---|
| Authors: | Aarsten, amund1 amund@polito.it, Brugali, Davide1 brugali@polito.it, Menga, Giuseppe2 menga@polito.it |
| Source: | Communications of the ACM. Oct96, Vol. 39 Issue 10, p50-58. 9p. 7 Charts. |
| Subjects: | Distributed operating systems (Computers), Programming languages, Pattern recognition systems, Computer architecture, Systems design, Software engineering |
| Abstract: | The article discusses the design of a concurrent and distributed control system. The approach described in this article is based on the concept of patterns and pattern language. The G++ pattern language addresses the problem of designing large software control systems, made up of layers of concurrent control modules installed on a distributed computer architecture by following an evolutionary development process that derives the final implementation from a prototype of the logical design. The language is derived from the "divide and conquer" paradigm and deals with issues such as the organization of control modules in a hierarchy of inclusion and use relationships, and the visibility requirements between the control modules, concurrency, and distribution. The article presents a summary of the G++ pattern language for concurrent and distributed systems, the result of experience acquired from real-world projects over the last 10 years. The existence of design patterns is often very valuable for solving isolated design problems. A domain-specific pattern language does the same to a whole development project. Typically, engineers without experience with object-oriented programming or concurrent/distributed systems are able to develop systems of significant complexity after a period of three months. |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 12572366 AccessLevel: 6 PubType: Periodical PubTypeId: serialPeriodical PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Designing Concurrent and Distributed Control Systems. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Aarsten%2C+amund%22">Aarsten, amund</searchLink><relatesTo>1</relatesTo><i> amund@polito.it</i><br /><searchLink fieldCode="AR" term="%22Brugali%2C+Davide%22">Brugali, Davide</searchLink><relatesTo>1</relatesTo><i> brugali@polito.it</i><br /><searchLink fieldCode="AR" term="%22Menga%2C+Giuseppe%22">Menga, Giuseppe</searchLink><relatesTo>2</relatesTo><i> menga@polito.it</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Communications+of+the+ACM%22">Communications of the ACM</searchLink>. Oct96, Vol. 39 Issue 10, p50-58. 9p. 7 Charts. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Distributed+operating+systems+%28Computers%29%22">Distributed operating systems (Computers)</searchLink><br /><searchLink fieldCode="DE" term="%22Programming+languages%22">Programming languages</searchLink><br /><searchLink fieldCode="DE" term="%22Pattern+recognition+systems%22">Pattern recognition systems</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+architecture%22">Computer architecture</searchLink><br /><searchLink fieldCode="DE" term="%22Systems+design%22">Systems design</searchLink><br /><searchLink fieldCode="DE" term="%22Software+engineering%22">Software engineering</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The article discusses the design of a concurrent and distributed control system. The approach described in this article is based on the concept of patterns and pattern language. The G++ pattern language addresses the problem of designing large software control systems, made up of layers of concurrent control modules installed on a distributed computer architecture by following an evolutionary development process that derives the final implementation from a prototype of the logical design. The language is derived from the "divide and conquer" paradigm and deals with issues such as the organization of control modules in a hierarchy of inclusion and use relationships, and the visibility requirements between the control modules, concurrency, and distribution. The article presents a summary of the G++ pattern language for concurrent and distributed systems, the result of experience acquired from real-world projects over the last 10 years. The existence of design patterns is often very valuable for solving isolated design problems. A domain-specific pattern language does the same to a whole development project. Typically, engineers without experience with object-oriented programming or concurrent/distributed systems are able to develop systems of significant complexity after a period of three months. |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1145/236156.236168 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 50 Subjects: – SubjectFull: Distributed operating systems (Computers) Type: general – SubjectFull: Programming languages Type: general – SubjectFull: Pattern recognition systems Type: general – SubjectFull: Computer architecture Type: general – SubjectFull: Systems design Type: general – SubjectFull: Software engineering Type: general Titles: – TitleFull: Designing Concurrent and Distributed Control Systems. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Aarsten, amund – PersonEntity: Name: NameFull: Brugali, Davide – PersonEntity: Name: NameFull: Menga, Giuseppe IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct96 Type: published Y: 1996 Identifiers: – Type: issn-print Value: 00010782 Numbering: – Type: volume Value: 39 – Type: issue Value: 10 Titles: – TitleFull: Communications of the ACM Type: main |
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