Fast Fluid Simulations with Sparse Volumes on the GPU.

Saved in:
Bibliographic Details
Title: Fast Fluid Simulations with Sparse Volumes on the GPU.
Authors: Wu, Kui1, Truong, Nghia1, Yuksel, Cem1, Hoetzlein, Rama2
Source: Computer Graphics Forum. May2018, Vol. 37 Issue 2, p157-167. 11p. 6 Color Photographs, 4 Diagrams, 6 Charts.
Subjects: Computer simulation of fluid dynamics, Graphics processing units, Sparse matrix software, Computational hydrodynamics software, Grid computing
Abstract: Abstract: We introduce efficient, large scale fluid simulation on GPU hardware using the fluid‐implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA® GVDB Voxels. Our approach handles tens of millions of particles within a virtually unbounded simulation domain. We describe novel techniques for parallel sparse grid hierarchy construction and fast incremental updates on the GPU for moving particles. In addition, our FLIP technique introduces sparse, work efficient parallel data gathering from particle to voxel, and a matrix‐free GPU‐based conjugate gradient solver optimized for sparse grids. Our results show that our method can achieve up to an order of magnitude faster simulations on the GPU as compared to FLIP simulations running on the CPU. [ABSTRACT FROM AUTHOR]
Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
Full text is not displayed to guests.
FullText Links:
  – Type: pdflink
Text:
  Availability: 1
Header DbId: egs
DbLabel: Engineering Source
An: 129933416
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Fast Fluid Simulations with Sparse Volumes on the GPU.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Wu%2C+Kui%22">Wu, Kui</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Truong%2C+Nghia%22">Truong, Nghia</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Yuksel%2C+Cem%22">Yuksel, Cem</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Hoetzlein%2C+Rama%22">Hoetzlein, Rama</searchLink><relatesTo>2</relatesTo>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. May2018, Vol. 37 Issue 2, p157-167. 11p. 6 Color Photographs, 4 Diagrams, 6 Charts.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Computer+simulation+of+fluid+dynamics%22">Computer simulation of fluid dynamics</searchLink><br /><searchLink fieldCode="DE" term="%22Graphics+processing+units%22">Graphics processing units</searchLink><br /><searchLink fieldCode="DE" term="%22Sparse+matrix+software%22">Sparse matrix software</searchLink><br /><searchLink fieldCode="DE" term="%22Computational+hydrodynamics+software%22">Computational hydrodynamics software</searchLink><br /><searchLink fieldCode="DE" term="%22Grid+computing%22">Grid computing</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Abstract: We introduce efficient, large scale fluid simulation on GPU hardware using the fluid‐implicit particle (FLIP) method over a sparse hierarchy of grids represented in NVIDIA® GVDB Voxels. Our approach handles tens of millions of particles within a virtually unbounded simulation domain. We describe novel techniques for parallel sparse grid hierarchy construction and fast incremental updates on the GPU for moving particles. In addition, our FLIP technique introduces sparse, work efficient parallel data gathering from particle to voxel, and a matrix‐free GPU‐based conjugate gradient solver optimized for sparse grids. Our results show that our method can achieve up to an order of magnitude faster simulations on the GPU as compared to FLIP simulations running on the CPU. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=129933416
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1111/cgf.13350
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 11
        StartPage: 157
    Subjects:
      – SubjectFull: Computer simulation of fluid dynamics
        Type: general
      – SubjectFull: Graphics processing units
        Type: general
      – SubjectFull: Sparse matrix software
        Type: general
      – SubjectFull: Computational hydrodynamics software
        Type: general
      – SubjectFull: Grid computing
        Type: general
    Titles:
      – TitleFull: Fast Fluid Simulations with Sparse Volumes on the GPU.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Wu, Kui
      – PersonEntity:
          Name:
            NameFull: Truong, Nghia
      – PersonEntity:
          Name:
            NameFull: Yuksel, Cem
      – PersonEntity:
          Name:
            NameFull: Hoetzlein, Rama
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 05
              Text: May2018
              Type: published
              Y: 2018
          Identifiers:
            – Type: issn-print
              Value: 01677055
          Numbering:
            – Type: volume
              Value: 37
            – Type: issue
              Value: 2
          Titles:
            – TitleFull: Computer Graphics Forum
              Type: main
ResultId 1