Real-time motion blur using extruded triangles.

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Title: Real-time motion blur using extruded triangles.
Authors: Hong, Minh-Phuoc1 hmphuoc1985@gmail.com, Oh, Kyoungsu1 oks@ssu.ac.kr
Source: Multimedia Tools & Applications. Jun2018, Vol. 77 Issue 11, p13323-13341. 19p.
Subjects: Real-time rendering (Computer graphics), Rendering (Computer graphics), Triangles, Algorithms, Pixels, Image stabilization, Image processing
Abstract: Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map. [ABSTRACT FROM AUTHOR]
Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: <searchLink fieldCode="AR" term="%22Hong%2C+Minh-Phuoc%22">Hong, Minh-Phuoc</searchLink><relatesTo>1</relatesTo><i> hmphuoc1985@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Oh%2C+Kyoungsu%22">Oh, Kyoungsu</searchLink><relatesTo>1</relatesTo><i> oks@ssu.ac.kr</i>
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  Data: <searchLink fieldCode="JN" term="%22Multimedia+Tools+%26+Applications%22">Multimedia Tools & Applications</searchLink>. Jun2018, Vol. 77 Issue 11, p13323-13341. 19p.
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  Data: <searchLink fieldCode="DE" term="%22Real-time+rendering+%28Computer+graphics%29%22">Real-time rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Rendering+%28Computer+graphics%29%22">Rendering (Computer graphics)</searchLink><br /><searchLink fieldCode="DE" term="%22Triangles%22">Triangles</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Pixels%22">Pixels</searchLink><br /><searchLink fieldCode="DE" term="%22Image+stabilization%22">Image stabilization</searchLink><br /><searchLink fieldCode="DE" term="%22Image+processing%22">Image processing</searchLink>
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  Data: Several algorithms have been introduced to render motion blur in real time by solving the visibility problem in the spatial-temporal domains. However, some algorithms render at interactive frame rates but have artifacts or noise. Therefore, we propose a new algorithm that renders real-time motion blur using extruded triangles. Our method uses two triangles in the previous frame and the current frame to make an extruded triangle then send it to rasterization. By using the standard rasterization, visibility determination is performed efficiently. To solve the occlusion between extruded triangles for a given pixel, we introduce a combination solution using a sorting in front-to-back order and bitwise operations in the spatial-temporal dimensions. This solution ensures that only non-occluded extruded triangles are shaded. We further improve performance of our algorithm using a coverage map. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.1007/s11042-017-4949-6
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      – Code: eng
        Text: English
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        PageCount: 19
        StartPage: 13323
    Subjects:
      – SubjectFull: Real-time rendering (Computer graphics)
        Type: general
      – SubjectFull: Rendering (Computer graphics)
        Type: general
      – SubjectFull: Triangles
        Type: general
      – SubjectFull: Algorithms
        Type: general
      – SubjectFull: Pixels
        Type: general
      – SubjectFull: Image stabilization
        Type: general
      – SubjectFull: Image processing
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      – TitleFull: Real-time motion blur using extruded triangles.
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            NameFull: Hong, Minh-Phuoc
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              M: 06
              Text: Jun2018
              Type: published
              Y: 2018
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              Value: 77
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