A Gamification-Motivation Design Framework for Educational Software Developers.

Saved in:
Bibliographic Details
Title: A Gamification-Motivation Design Framework for Educational Software Developers.
Authors: Buckley, Jim1, DeWille, Tabea1, Exton, Chris1, Exton, Geraldine1, Murray, Liam1,2 liam.murray@ul.ie
Source: Journal of Educational Technology Systems. Sep2018, Vol. 47 Issue 1, p101-127. 27p. 3 Diagrams, 4 Charts, 4 Graphs.
Subjects: Software architecture, Educational technology software, Gamification, Computer software developers, Motivation (Psychology), Educational computer games
Abstract: Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification's use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Educational Technology Systems is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
FullText Text:
  Availability: 0
Header DbId: egs
DbLabel: Engineering Source
An: 131122926
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: A Gamification-Motivation Design Framework for Educational Software Developers.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Buckley%2C+Jim%22">Buckley, Jim</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22DeWille%2C+Tabea%22">DeWille, Tabea</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Exton%2C+Chris%22">Exton, Chris</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Exton%2C+Geraldine%22">Exton, Geraldine</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Murray%2C+Liam%22">Murray, Liam</searchLink><relatesTo>1,2</relatesTo><i> liam.murray@ul.ie</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Journal+of+Educational+Technology+Systems%22">Journal of Educational Technology Systems</searchLink>. Sep2018, Vol. 47 Issue 1, p101-127. 27p. 3 Diagrams, 4 Charts, 4 Graphs.
– Name: Subject
  Label: Subjects
  Group: Su
  Data: <searchLink fieldCode="DE" term="%22Software+architecture%22">Software architecture</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology+software%22">Educational technology software</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+developers%22">Computer software developers</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink>
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification's use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Educational Technology Systems is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=131122926
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1177/0047239518783153
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 27
        StartPage: 101
    Subjects:
      – SubjectFull: Software architecture
        Type: general
      – SubjectFull: Educational technology software
        Type: general
      – SubjectFull: Gamification
        Type: general
      – SubjectFull: Computer software developers
        Type: general
      – SubjectFull: Motivation (Psychology)
        Type: general
      – SubjectFull: Educational computer games
        Type: general
    Titles:
      – TitleFull: A Gamification-Motivation Design Framework for Educational Software Developers.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Buckley, Jim
      – PersonEntity:
          Name:
            NameFull: DeWille, Tabea
      – PersonEntity:
          Name:
            NameFull: Exton, Chris
      – PersonEntity:
          Name:
            NameFull: Exton, Geraldine
      – PersonEntity:
          Name:
            NameFull: Murray, Liam
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 09
              Text: Sep2018
              Type: published
              Y: 2018
          Identifiers:
            – Type: issn-print
              Value: 00472395
          Numbering:
            – Type: volume
              Value: 47
            – Type: issue
              Value: 1
          Titles:
            – TitleFull: Journal of Educational Technology Systems
              Type: main
ResultId 1