A Gamification-Motivation Design Framework for Educational Software Developers.
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| Title: | A Gamification-Motivation Design Framework for Educational Software Developers. |
|---|---|
| Authors: | Buckley, Jim1, DeWille, Tabea1, Exton, Chris1, Exton, Geraldine1, Murray, Liam1,2 liam.murray@ul.ie |
| Source: | Journal of Educational Technology Systems. Sep2018, Vol. 47 Issue 1, p101-127. 27p. 3 Diagrams, 4 Charts, 4 Graphs. |
| Subjects: | Software architecture, Educational technology software, Gamification, Computer software developers, Motivation (Psychology), Educational computer games |
| Abstract: | Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification's use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances. [ABSTRACT FROM AUTHOR] |
| Copyright of Journal of Educational Technology Systems is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 131122926 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Gamification-Motivation Design Framework for Educational Software Developers. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Buckley%2C+Jim%22">Buckley, Jim</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22DeWille%2C+Tabea%22">DeWille, Tabea</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Exton%2C+Chris%22">Exton, Chris</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Exton%2C+Geraldine%22">Exton, Geraldine</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Murray%2C+Liam%22">Murray, Liam</searchLink><relatesTo>1,2</relatesTo><i> liam.murray@ul.ie</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Educational+Technology+Systems%22">Journal of Educational Technology Systems</searchLink>. Sep2018, Vol. 47 Issue 1, p101-127. 27p. 3 Diagrams, 4 Charts, 4 Graphs. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Software+architecture%22">Software architecture</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+technology+software%22">Educational technology software</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software+developers%22">Computer software developers</searchLink><br /><searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Gamification is the use of game design elements in nongame contexts and has been shown to be effective in motivating behavior change. By seeing game elements as "motivational affordances," and formalizing the relationship between these elements and motivational affordances, it is the position of this article that gamification can be effectively applied to improve software systems across many different application domains. The research reported here aims to formalize the relationship between game elements and motivation, toward making gamification's use more systematic. The focus is on the development of a framework linking commonly occurring game elements with the components of a psychological motivational model known as the self-determination theory, coupled with a proposed framework of commonly occurring game elements. The goal is to inform system designers who would like to leverage gamification of the game elements they would need to employ as motivational affordances. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Educational Technology Systems is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/0047239518783153 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 27 StartPage: 101 Subjects: – SubjectFull: Software architecture Type: general – SubjectFull: Educational technology software Type: general – SubjectFull: Gamification Type: general – SubjectFull: Computer software developers Type: general – SubjectFull: Motivation (Psychology) Type: general – SubjectFull: Educational computer games Type: general Titles: – TitleFull: A Gamification-Motivation Design Framework for Educational Software Developers. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Buckley, Jim – PersonEntity: Name: NameFull: DeWille, Tabea – PersonEntity: Name: NameFull: Exton, Chris – PersonEntity: Name: NameFull: Exton, Geraldine – PersonEntity: Name: NameFull: Murray, Liam IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 09 Text: Sep2018 Type: published Y: 2018 Identifiers: – Type: issn-print Value: 00472395 Numbering: – Type: volume Value: 47 – Type: issue Value: 1 Titles: – TitleFull: Journal of Educational Technology Systems Type: main |
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