Evolution of Test Items: From Open-ended to Multiple-Choice.

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Bibliographic Details
Title: Evolution of Test Items: From Open-ended to Multiple-Choice.
Authors: Sadowski, Mary A.1 msadowsk@purdue.edu, Sorby, Sheryl A.2 sheryl@mtu.edu
Source: Engineering Design Graphics Journal. Spring2018, Vol. 82 Issue 2, p64-69. 6p.
Subjects: Engineering graphics education, Multiple choice examinations, Test design
Abstract: Grading is often a faculty member's least favorite chore, especially in engineering where open-ended problems prevail. For this reason, multiple-choice test items could be a popular alternative for assessing learning and understanding. In addition, most Learning Management Systems allow the instructor to create multiple-choice questions to be scored automatically by the system. The use of multiple-choice items in engineering graphics education could increase efficiency, allowing instructors to focus on other aspects of their teaching rather than spending significant time grading open-ended problems. The authors of the this paper have been involved in a project to develop a Concept Inventory for Engineering Graphics over the past several years. Since Concept Inventories typically consist of multiple-choice items, development of this instrument was reliant on the creation of numerous valid and reliable items. This paper will focus on the process employed in multiple-choice item creation with application to engineering graphics. The process will be illustrated through demonstration of item evolution through several iterations. [ABSTRACT FROM AUTHOR]
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Database: Engineering Source
Description
Abstract:Grading is often a faculty member's least favorite chore, especially in engineering where open-ended problems prevail. For this reason, multiple-choice test items could be a popular alternative for assessing learning and understanding. In addition, most Learning Management Systems allow the instructor to create multiple-choice questions to be scored automatically by the system. The use of multiple-choice items in engineering graphics education could increase efficiency, allowing instructors to focus on other aspects of their teaching rather than spending significant time grading open-ended problems. The authors of the this paper have been involved in a project to develop a Concept Inventory for Engineering Graphics over the past several years. Since Concept Inventories typically consist of multiple-choice items, development of this instrument was reliant on the creation of numerous valid and reliable items. This paper will focus on the process employed in multiple-choice item creation with application to engineering graphics. The process will be illustrated through demonstration of item evolution through several iterations. [ABSTRACT FROM AUTHOR]
ISSN:00462012