TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice.

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Title: TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice.
Authors: Vianello, Andrea1 andrea.vianello@aalto.fi, Chittaro, Luca2, Matassa, Assunta3
Source: International Journal of Human-Computer Interaction. 2019, Vol. 35 Issue 12, p1086-1101. 16p. 4 Color Photographs, 5 Graphs.
Subjects: Mindfulness, Level of difficulty, Glass containers, Mobile apps
Abstract: Recently, Tangible and Embodied Interaction (TEI) approaches to support people in mindfulness practices have been proposed in the literature, but they have scarcely explored the use of real natural elements in the interaction. In this article, we first present TANGAEON, a TEI system that augments the AEON mindfulness mobile app with an interactive, water-filled glass container. Second, we evaluate TANGAEON by contrasting it with two traditional mindfulness techniques and with AEON. TANGAEON obtained better results in terms of achieved mindfulness, perceived level of difficulty, and degree of pleasantness than the two traditional techniques. Moreover, considering all techniques, participants achieved the highest level of mindfulness with TANGAEON, and rated it as the most pleasant and preferred approach to practice. These results suggest that the use of TEI based on a natural element can offer a novel and effective way to help people approach and practice mindfulness, and to augment existing mindfulness apps. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice.
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  Data: <searchLink fieldCode="AR" term="%22Vianello%2C+Andrea%22">Vianello, Andrea</searchLink><relatesTo>1</relatesTo><i> andrea.vianello@aalto.fi</i><br /><searchLink fieldCode="AR" term="%22Chittaro%2C+Luca%22">Chittaro, Luca</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Matassa%2C+Assunta%22">Matassa, Assunta</searchLink><relatesTo>3</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. 2019, Vol. 35 Issue 12, p1086-1101. 16p. 4 Color Photographs, 5 Graphs.
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  Data: <searchLink fieldCode="DE" term="%22Mindfulness%22">Mindfulness</searchLink><br /><searchLink fieldCode="DE" term="%22Level+of+difficulty%22">Level of difficulty</searchLink><br /><searchLink fieldCode="DE" term="%22Glass+containers%22">Glass containers</searchLink><br /><searchLink fieldCode="DE" term="%22Mobile+apps%22">Mobile apps</searchLink>
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  Data: Recently, Tangible and Embodied Interaction (TEI) approaches to support people in mindfulness practices have been proposed in the literature, but they have scarcely explored the use of real natural elements in the interaction. In this article, we first present TANGAEON, a TEI system that augments the AEON mindfulness mobile app with an interactive, water-filled glass container. Second, we evaluate TANGAEON by contrasting it with two traditional mindfulness techniques and with AEON. TANGAEON obtained better results in terms of achieved mindfulness, perceived level of difficulty, and degree of pleasantness than the two traditional techniques. Moreover, considering all techniques, participants achieved the highest level of mindfulness with TANGAEON, and rated it as the most pleasant and preferred approach to practice. These results suggest that the use of TEI based on a natural element can offer a novel and effective way to help people approach and practice mindfulness, and to augment existing mindfulness apps. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/10447318.2018.1509540
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        Text: English
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        PageCount: 16
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    Subjects:
      – SubjectFull: Mindfulness
        Type: general
      – SubjectFull: Level of difficulty
        Type: general
      – SubjectFull: Glass containers
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      – SubjectFull: Mobile apps
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      – TitleFull: TANGAEON: Tangible Interaction to Support People in a Mindfulness Practice.
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