Hidden Potential Within Video Game Consoles.
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| Title: | Hidden Potential Within Video Game Consoles. |
|---|---|
| Authors: | Mattioli, Michael1 (AUTHOR), Lahtiranta, Atte1 (AUTHOR) |
| Source: | IEEE Micro. Mar/Apr2021, Vol. 41 Issue 2, p72-77. 6p. |
| Subjects: | Video game consoles, Random access memory, Graphics processing units, User experience |
| Abstract: | Video game consoles share many of the characteristics of an ideal device for use in enterprise deployments. In comparison to many desktop and notebook PCs available in the market, modern video game consoles are actually quite powerful and capable. They provide an excellent user experience with simple and intuitive setup and operation. At the heart of the design of many modern video game consoles is security; they are remarkably resilient against very sophisticated hardware and software attacks. They are also rather cost-effective in comparison to modern PCs. [ABSTRACT FROM AUTHOR] |
| Copyright of IEEE Micro is the property of IEEE and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 149686574 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Hidden Potential Within Video Game Consoles. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Mattioli%2C+Michael%22">Mattioli, Michael</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Lahtiranta%2C+Atte%22">Lahtiranta, Atte</searchLink><relatesTo>1</relatesTo> (AUTHOR) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22IEEE+Micro%22">IEEE Micro</searchLink>. Mar/Apr2021, Vol. 41 Issue 2, p72-77. 6p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Video+game+consoles%22">Video game consoles</searchLink><br /><searchLink fieldCode="DE" term="%22Random+access+memory%22">Random access memory</searchLink><br /><searchLink fieldCode="DE" term="%22Graphics+processing+units%22">Graphics processing units</searchLink><br /><searchLink fieldCode="DE" term="%22User+experience%22">User experience</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Video game consoles share many of the characteristics of an ideal device for use in enterprise deployments. In comparison to many desktop and notebook PCs available in the market, modern video game consoles are actually quite powerful and capable. They provide an excellent user experience with simple and intuitive setup and operation. At the heart of the design of many modern video game consoles is security; they are remarkably resilient against very sophisticated hardware and software attacks. They are also rather cost-effective in comparison to modern PCs. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of IEEE Micro is the property of IEEE and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=149686574 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1109/MM.2021.3055681 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 6 StartPage: 72 Subjects: – SubjectFull: Video game consoles Type: general – SubjectFull: Random access memory Type: general – SubjectFull: Graphics processing units Type: general – SubjectFull: User experience Type: general Titles: – TitleFull: Hidden Potential Within Video Game Consoles. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Mattioli, Michael – PersonEntity: Name: NameFull: Lahtiranta, Atte IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 03 Text: Mar/Apr2021 Type: published Y: 2021 Identifiers: – Type: issn-print Value: 02721732 Numbering: – Type: volume Value: 41 – Type: issue Value: 2 Titles: – TitleFull: IEEE Micro Type: main |
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