Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement.
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| Title: | Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement. |
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| Authors: | Mehringer, Wolfgang1 wolfgang.mehringer@fau.de, Wirth, Markus1, Roth, Daniel2, Michelson, Georg3, Eskofier, Bjoern M1 |
| Source: | IEEE Transactions on Visualization & Computer Graphics. May2022, Vol. 28 Issue 5, p2114-2124. 11p. |
| Subjects: | Virtual reality, Prehension (Physiology), Monocular vision, Reaction time, Monoculars, Binocular vision, Time measurements |
| Abstract: | The visual depth perception is composed of monocular and binocular depth cues. Studies show that in absence of binocular depth cues the performance of visuomotor tasks like pointing to or grasping objects is limited. Thus, binocular depth cues are of great importance for motor control required in everyday life. However, binocular depth cues like retinal disparity (basis for stereopsis) might be influenced due to developmental disorders of the visual system. For example, amblyopia in which one eye's visual input is not processed leads to loss of stereopsis. The primary amblyopia treatment is occlusion of the healthy eye to force the amblyopic eye to train. However, improvements in stereopsis are poor. Therefore, binocular treatments arose that equilibrate both eyes' visual input to enable binocular vision. However, most approaches rely on divided stimuli which do not account for loss of stereopsis. We created a Virtual Reality (VR) with reduced monocular depth cues in which a stereoscopic task is shown to both eyes simultaneously, consisting of two balls jumping towards the user. One ball appears closer to the user which must be identified. To evaluate the task performance the reaction time is measured. We validated our approach with 18 participants with stereopsis under three contrast settings including one leading to monocular vision. The number of correct responses reduces from 90% under binocular vision to 52% under monocular vision corresponding to random guessing. Our results indicate that it is possible to disable monocular depth cues and create a dynamic stereoscopic task inside a VR. [ABSTRACT FROM AUTHOR] |
| Copyright of IEEE Transactions on Visualization & Computer Graphics is the property of IEEE and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 156272463 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Mehringer%2C+Wolfgang%22">Mehringer, Wolfgang</searchLink><relatesTo>1</relatesTo><i> wolfgang.mehringer@fau.de</i><br /><searchLink fieldCode="AR" term="%22Wirth%2C+Markus%22">Wirth, Markus</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Roth%2C+Daniel%22">Roth, Daniel</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Michelson%2C+Georg%22">Michelson, Georg</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Eskofier%2C+Bjoern+M%22">Eskofier, Bjoern M</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22IEEE+Transactions+on+Visualization+%26+Computer+Graphics%22">IEEE Transactions on Visualization & Computer Graphics</searchLink>. May2022, Vol. 28 Issue 5, p2114-2124. 11p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Prehension+%28Physiology%29%22">Prehension (Physiology)</searchLink><br /><searchLink fieldCode="DE" term="%22Monocular+vision%22">Monocular vision</searchLink><br /><searchLink fieldCode="DE" term="%22Reaction+time%22">Reaction time</searchLink><br /><searchLink fieldCode="DE" term="%22Monoculars%22">Monoculars</searchLink><br /><searchLink fieldCode="DE" term="%22Binocular+vision%22">Binocular vision</searchLink><br /><searchLink fieldCode="DE" term="%22Time+measurements%22">Time measurements</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The visual depth perception is composed of monocular and binocular depth cues. Studies show that in absence of binocular depth cues the performance of visuomotor tasks like pointing to or grasping objects is limited. Thus, binocular depth cues are of great importance for motor control required in everyday life. However, binocular depth cues like retinal disparity (basis for stereopsis) might be influenced due to developmental disorders of the visual system. For example, amblyopia in which one eye's visual input is not processed leads to loss of stereopsis. The primary amblyopia treatment is occlusion of the healthy eye to force the amblyopic eye to train. However, improvements in stereopsis are poor. Therefore, binocular treatments arose that equilibrate both eyes' visual input to enable binocular vision. However, most approaches rely on divided stimuli which do not account for loss of stereopsis. We created a Virtual Reality (VR) with reduced monocular depth cues in which a stereoscopic task is shown to both eyes simultaneously, consisting of two balls jumping towards the user. One ball appears closer to the user which must be identified. To evaluate the task performance the reaction time is measured. We validated our approach with 18 participants with stereopsis under three contrast settings including one leading to monocular vision. The number of correct responses reduces from 90% under binocular vision to 52% under monocular vision corresponding to random guessing. Our results indicate that it is possible to disable monocular depth cues and create a dynamic stereoscopic task inside a VR. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of IEEE Transactions on Visualization & Computer Graphics is the property of IEEE and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1109/TVCG.2022.3150486 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 11 StartPage: 2114 Subjects: – SubjectFull: Virtual reality Type: general – SubjectFull: Prehension (Physiology) Type: general – SubjectFull: Monocular vision Type: general – SubjectFull: Reaction time Type: general – SubjectFull: Monoculars Type: general – SubjectFull: Binocular vision Type: general – SubjectFull: Time measurements Type: general Titles: – TitleFull: Stereopsis Only: Validation of a Monocular Depth Cues Reduced Gamified Virtual Reality with Reaction Time Measurement. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Mehringer, Wolfgang – PersonEntity: Name: NameFull: Wirth, Markus – PersonEntity: Name: NameFull: Roth, Daniel – PersonEntity: Name: NameFull: Michelson, Georg – PersonEntity: Name: NameFull: Eskofier, Bjoern M IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2022 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 10772626 Numbering: – Type: volume Value: 28 – Type: issue Value: 5 Titles: – TitleFull: IEEE Transactions on Visualization & Computer Graphics Type: main |
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