Parger, M., Tang, C., Xu, Y., Twigg, C. D., Tao, L., Li, Y., . . . Steinberger, M. (2022). UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality. IEEE Transactions on Visualization & Computer Graphics, 28(12), 4240. https://doi.org/10.1109/TVCG.2021.3085407
Chicago Style (17th ed.) CitationParger, Mathias, Chengcheng Tang, Yuanlu Xu, Christopher D. Twigg, Lingling Tao, Yijing Li, Robert Wang, and Markus Steinberger. "UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality." IEEE Transactions on Visualization & Computer Graphics 28, no. 12 (2022): 4240. https://doi.org/10.1109/TVCG.2021.3085407.
MLA (9th ed.) CitationParger, Mathias, et al. "UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality." IEEE Transactions on Visualization & Computer Graphics, vol. 28, no. 12, 2022, p. 4240, https://doi.org/10.1109/TVCG.2021.3085407.