Real-time update of eye features on the 3D head model texture.

Saved in:
Bibliographic Details
Title: Real-time update of eye features on the 3D head model texture.
Authors: Inostroza, Patricio1 Patricio.Inostroza@dcc.uchile.cl
Source: Computer Animation & Virtual Worlds. May2005, Vol. 16 Issue 2, p129-136. 8p. 11 Color Photographs, 3 Diagrams.
Subjects: Computer-generated imagery, Computer drawing, Videoconferencing, Teleconferencing, Animation (Cinematography)
Abstract: In this paper, a real-time tracking/synthesis loop is proposed to animate the eye texture of a 3D head model using a video camera. The user's eyes, captured by a video camera, are tracked by means of a frame-rate pupil detector technique, based on an active illumination scheme. A small area of interest is selected around each pupil detected in the video. These areas contain the eye and eyebrow features. Substituting the captured areas on the texture of the 3D model, animation of the eyes and eyebrows is created. To avoid the ‘collage’ effect, the extracted areas are colour-corrected, stretched and blended with the texture. Copyright © 2005 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
Copyright of Computer Animation & Virtual Worlds is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
Description
Abstract:In this paper, a real-time tracking/synthesis loop is proposed to animate the eye texture of a 3D head model using a video camera. The user's eyes, captured by a video camera, are tracked by means of a frame-rate pupil detector technique, based on an active illumination scheme. A small area of interest is selected around each pupil detected in the video. These areas contain the eye and eyebrow features. Substituting the captured areas on the texture of the 3D model, animation of the eyes and eyebrows is created. To avoid the ‘collage’ effect, the extracted areas are colour-corrected, stretched and blended with the texture. Copyright © 2005 John Wiley & Sons, Ltd. [ABSTRACT FROM AUTHOR]
ISSN:15464261
DOI:10.1002/cav.64