Inter-reflection compensation for immersive projection display.

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Title: Inter-reflection compensation for immersive projection display.
Authors: Yang, Fan1 (AUTHOR) nufe_yf@163.com, Ding, Xiaojian1 (AUTHOR), Liu, Yufeng1 (AUTHOR), Ma, Fumin1 (AUTHOR)
Source: Multimedia Tools & Applications. Jan2024, Vol. 83 Issue 4, p10427-10443. 17p.
Subjects: Projection screens, Light scattering, Luminescence, Projectors, Image intensifiers, Color codes
Abstract: To ensure high-quality multi-projection display and fast projection scattering compensation processing, we propose a novel inter-reflection compensation algorithm for an immersive multi-projection system. Firstly, manual adjustment of projector image content can be a complex task. Therefore, we propose a multi-projection distortion correction method using color-structured light coding, which establishes a geometric mapping relationship between the projector and the display screen. This mapping relationship is then utilized to correct the distortion of the projection display screen. Secondly, the luminescence scattering between adjacent projection screens can result in color and brightness discrepancies. To address this issue, we propose a luminescence cross-scatter compensation algorithm for immersive multi-projection systems. Furthermore, through experiments, we demonstrate the effectiveness of our approach in compensating for inter-reflection. Our results indicate that our method effectively mitigates light scattering and achieves high levels of visual fidelity and resolution. [ABSTRACT FROM AUTHOR]
Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: <searchLink fieldCode="JN" term="%22Multimedia+Tools+%26+Applications%22">Multimedia Tools & Applications</searchLink>. Jan2024, Vol. 83 Issue 4, p10427-10443. 17p.
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  Data: <searchLink fieldCode="DE" term="%22Projection+screens%22">Projection screens</searchLink><br /><searchLink fieldCode="DE" term="%22Light+scattering%22">Light scattering</searchLink><br /><searchLink fieldCode="DE" term="%22Luminescence%22">Luminescence</searchLink><br /><searchLink fieldCode="DE" term="%22Projectors%22">Projectors</searchLink><br /><searchLink fieldCode="DE" term="%22Image+intensifiers%22">Image intensifiers</searchLink><br /><searchLink fieldCode="DE" term="%22Color+codes%22">Color codes</searchLink>
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  Data: To ensure high-quality multi-projection display and fast projection scattering compensation processing, we propose a novel inter-reflection compensation algorithm for an immersive multi-projection system. Firstly, manual adjustment of projector image content can be a complex task. Therefore, we propose a multi-projection distortion correction method using color-structured light coding, which establishes a geometric mapping relationship between the projector and the display screen. This mapping relationship is then utilized to correct the distortion of the projection display screen. Secondly, the luminescence scattering between adjacent projection screens can result in color and brightness discrepancies. To address this issue, we propose a luminescence cross-scatter compensation algorithm for immersive multi-projection systems. Furthermore, through experiments, we demonstrate the effectiveness of our approach in compensating for inter-reflection. Our results indicate that our method effectively mitigates light scattering and achieves high levels of visual fidelity and resolution. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Multimedia Tools & Applications is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1007/s11042-023-15973-y
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      – Code: eng
        Text: English
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        Type: general
      – SubjectFull: Light scattering
        Type: general
      – SubjectFull: Luminescence
        Type: general
      – SubjectFull: Projectors
        Type: general
      – SubjectFull: Image intensifiers
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      – TitleFull: Inter-reflection compensation for immersive projection display.
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              M: 01
              Text: Jan2024
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              Y: 2024
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