Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development.
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| Title: | Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development. |
|---|---|
| Authors: | Shivener, Rich1 caravell@yorku.ca, Caravella, Elizabeth reneegittins@gmail.com, Gittins, Renee2 richshiv@yorku.ca |
| Source: | Technical Communication. May2024, Vol. 71 Issue 2, p43-57. 15p. |
| Subjects: | University of York, Flexible work arrangements, Telecommuting, Communication of technical information, Heuristic |
| Abstract: | Purpose: This article seeks to provide a set of heuristics for technical communication, addressing the newfound challenges to game developers as a result of the seemingly permanent shift to hybrid and remote work in this industry. In particular, this piece offers developers tangible ways in which they can facilitate productive and equitable means of technical communications that account for the unique needs of this kind of work that now takes place in almost exclusively remote and hybrid working situations. Method: This piece relies on both survey and interview data collected from nearly 300 members of the Independent Game Developers Association (IGDA) and at various games-based conferences (e.g., the Game Developers Conference) over a period of two years through a partnership grant between York University and the IGDA. Results: The results noted two key findings: First, the majority of game developers do not want to or intend to ever return to a fully physical office setting. Second, the results indicate that the shift to remote work more often negatively impacted female and non-binary developers, most likely due to the additional caregiving responsibilities traditionally emplaced on these groups. Conclusion: Technical communication is a central part of the game development process and has become even more pivotal as developers continue to operate under remote and hybrid working conditions. As such, the heuristics developed from this data focus on addressing the needs of these groups so that the remote and hybrid workplaces can operate as equitably as possible in this new industry model. [ABSTRACT FROM AUTHOR] |
| Copyright of Technical Communication is the property of Society for Technical Communication and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 177618808 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Shivener%2C+Rich%22">Shivener, Rich</searchLink><relatesTo>1</relatesTo><i> caravell@yorku.ca</i><br /><searchLink fieldCode="AR" term="%22Caravella%2C+Elizabeth%22">Caravella, Elizabeth</searchLink><i> reneegittins@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Gittins%2C+Renee%22">Gittins, Renee</searchLink><relatesTo>2</relatesTo><i> richshiv@yorku.ca</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Technical+Communication%22">Technical Communication</searchLink>. May2024, Vol. 71 Issue 2, p43-57. 15p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22University+of+York%22">University of York</searchLink><br /><searchLink fieldCode="DE" term="%22Flexible+work+arrangements%22">Flexible work arrangements</searchLink><br /><searchLink fieldCode="DE" term="%22Telecommuting%22">Telecommuting</searchLink><br /><searchLink fieldCode="DE" term="%22Communication+of+technical+information%22">Communication of technical information</searchLink><br /><searchLink fieldCode="DE" term="%22Heuristic%22">Heuristic</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Purpose: This article seeks to provide a set of heuristics for technical communication, addressing the newfound challenges to game developers as a result of the seemingly permanent shift to hybrid and remote work in this industry. In particular, this piece offers developers tangible ways in which they can facilitate productive and equitable means of technical communications that account for the unique needs of this kind of work that now takes place in almost exclusively remote and hybrid working situations. Method: This piece relies on both survey and interview data collected from nearly 300 members of the Independent Game Developers Association (IGDA) and at various games-based conferences (e.g., the Game Developers Conference) over a period of two years through a partnership grant between York University and the IGDA. Results: The results noted two key findings: First, the majority of game developers do not want to or intend to ever return to a fully physical office setting. Second, the results indicate that the shift to remote work more often negatively impacted female and non-binary developers, most likely due to the additional caregiving responsibilities traditionally emplaced on these groups. Conclusion: Technical communication is a central part of the game development process and has become even more pivotal as developers continue to operate under remote and hybrid working conditions. As such, the heuristics developed from this data focus on addressing the needs of these groups so that the remote and hybrid workplaces can operate as equitably as possible in this new industry model. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Technical Communication is the property of Society for Technical Communication and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.55177/tc359562 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 43 Subjects: – SubjectFull: University of York Type: general – SubjectFull: Flexible work arrangements Type: general – SubjectFull: Telecommuting Type: general – SubjectFull: Communication of technical information Type: general – SubjectFull: Heuristic Type: general Titles: – TitleFull: Heuristics for Equitable Technical Communication in Remote & Hybrid Game Development. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Shivener, Rich – PersonEntity: Name: NameFull: Caravella, Elizabeth – PersonEntity: Name: NameFull: Gittins, Renee IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 05 Text: May2024 Type: published Y: 2024 Identifiers: – Type: issn-print Value: 00493155 Numbering: – Type: volume Value: 71 – Type: issue Value: 2 Titles: – TitleFull: Technical Communication Type: main |
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