Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios.

Saved in:
Bibliographic Details
Title: Socioenactive Interaction: Addressing Intersubjectivity in Ubiquitous Design Scenarios.
Authors: Baranauskas, Maria Cecilia Calani1,2 (AUTHOR) mccb@unicamp.br, Duarte, Emanuel Felipe1 (AUTHOR), Valente, José A.3 (AUTHOR)
Source: International Journal of Human-Computer Interaction. Jul2024, Vol. 40 Issue 13, p3365-3380. 16p.
Subjects: Intersubjectivity, History of computers, Human ecology, Ubiquitous computing
Abstract: People's interaction with computers has been explained through several theories and methods throughout the history of computers and their uses; more complex scenarios of ubiquitous and pervasive computing experimented nowadays invite other ways of considering human-technology interaction. The enactive approach to cognition, centered in human experience in the environment, has shown itself as a possibility to understand interaction in these new scenarios. In this paper we present a view of interaction, named socioenactive, to explain our relation with contemporary computational technologies in scenarios of ubiquitous and pervasive systems, understood from the enactivist perspective. After presenting core concepts related to intersubjectivity that helped to build up what we mean by socioenactive interaction, we illustrate it with some scenarios of ubiquitous and pervasive technology (situated in a school, a museum and a hospital), designed for the study of the phenomena of interaction. Graspable aspects of intersubjectivity are raised in the considered scenarios and affordances for the socioenactive interaction are illustrated. Implications of the study are discussed leading to aspects to consider in a research agenda in the field. Interaction with technology involves the body's physical, emotional, and social aspects; Human-technology relation presupposes a mutual specification in and with the environment; Intersubjective aspects must be addressed in the design of ubiquitous environments; Socioenactive interaction presupposes a social-physical-digital tripartite coupling; Socioenactive systems are materialized in school, museum and hospital scenarios. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
Full text is not displayed to guests.
Description
Abstract:People's interaction with computers has been explained through several theories and methods throughout the history of computers and their uses; more complex scenarios of ubiquitous and pervasive computing experimented nowadays invite other ways of considering human-technology interaction. The enactive approach to cognition, centered in human experience in the environment, has shown itself as a possibility to understand interaction in these new scenarios. In this paper we present a view of interaction, named socioenactive, to explain our relation with contemporary computational technologies in scenarios of ubiquitous and pervasive systems, understood from the enactivist perspective. After presenting core concepts related to intersubjectivity that helped to build up what we mean by socioenactive interaction, we illustrate it with some scenarios of ubiquitous and pervasive technology (situated in a school, a museum and a hospital), designed for the study of the phenomena of interaction. Graspable aspects of intersubjectivity are raised in the considered scenarios and affordances for the socioenactive interaction are illustrated. Implications of the study are discussed leading to aspects to consider in a research agenda in the field. Interaction with technology involves the body's physical, emotional, and social aspects; Human-technology relation presupposes a mutual specification in and with the environment; Intersubjective aspects must be addressed in the design of ubiquitous environments; Socioenactive interaction presupposes a social-physical-digital tripartite coupling; Socioenactive systems are materialized in school, museum and hospital scenarios. [ABSTRACT FROM AUTHOR]
ISSN:10447318
DOI:10.1080/10447318.2023.2188536