Chang-wei, D., Rui-lin, K., & Zhe, J. (2024). A parallel fast neighbor searching algorithm for particle-based methods on CPU and GPU architectures in multi-scale simulation. Computer Engineering & Science / Jisuanji Gongcheng yu Kexue, 46(8), 1349. https://doi.org/10.3969/j.issn.1007-130X.2024.08.003
Chicago Style (17th ed.) CitationChang-wei, DAI, KONG Rui-lin, and JI Zhe. "A Parallel Fast Neighbor Searching Algorithm for Particle-based Methods on CPU and GPU Architectures in Multi-scale Simulation." Computer Engineering & Science / Jisuanji Gongcheng Yu Kexue 46, no. 8 (2024): 1349. https://doi.org/10.3969/j.issn.1007-130X.2024.08.003.
MLA (9th ed.) CitationChang-wei, DAI, et al. "A Parallel Fast Neighbor Searching Algorithm for Particle-based Methods on CPU and GPU Architectures in Multi-scale Simulation." Computer Engineering & Science / Jisuanji Gongcheng Yu Kexue, vol. 46, no. 8, 2024, p. 1349, https://doi.org/10.3969/j.issn.1007-130X.2024.08.003.