Contextualizing and visualizing abstract theoretical knowledge for situated learning: large-scale VR-supported higher education in China.

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Title: Contextualizing and visualizing abstract theoretical knowledge for situated learning: large-scale VR-supported higher education in China.
Authors: Zhuang, Tengteng1 (AUTHOR), Xu, Xiaoshu2 (AUTHOR) lisaxu@wzu.edu.cn, Zhang, Yunfeng3 (AUTHOR)
Source: Virtual Reality. Mar2025, Vol. 29 Issue 1, p1-15. 15p.
Subjects: Chemical engineers, Chemical engineering, Virtual reality, College students, Civil engineers
Abstract: Against the backdrop of a worldwide decline in students' mastery of theoretical knowledge in mathematics and other fundamental sciences, the present study explores how China has attempted to facilitate university students' learning of theoretical knowledge by massively developing and using virtual reality (VR)-supported simulations. Through presenting three specific cases in the fields of telecommunications engineering, civil engineering, and chemical engineering in three Chinese universities, the study unravels how VR creates simulated physical and social settings, contextualizes and visualizes abstract theoretical knowledge points, and provides opportunities for students to set parameters and situated environment on their own to enhance the dynamic student-knowledge interaction and university students' hands-on experiences of learning by doing at micro-level. The study discusses the processes of using VR from a situated learning perspective and provides implications for how universities and colleges can help students better master theoretical knowledge and avoid abstraction shock. [ABSTRACT FROM AUTHOR]
Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Against the backdrop of a worldwide decline in students' mastery of theoretical knowledge in mathematics and other fundamental sciences, the present study explores how China has attempted to facilitate university students' learning of theoretical knowledge by massively developing and using virtual reality (VR)-supported simulations. Through presenting three specific cases in the fields of telecommunications engineering, civil engineering, and chemical engineering in three Chinese universities, the study unravels how VR creates simulated physical and social settings, contextualizes and visualizes abstract theoretical knowledge points, and provides opportunities for students to set parameters and situated environment on their own to enhance the dynamic student-knowledge interaction and university students' hands-on experiences of learning by doing at micro-level. The study discusses the processes of using VR from a situated learning perspective and provides implications for how universities and colleges can help students better master theoretical knowledge and avoid abstraction shock. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Virtual Reality is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1007/s10055-024-01075-z
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              Text: Mar2025
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